97 lines
3.8 KiB
ActionScript

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.examples {
import starling.display.DisplayObjectContainer;
import starling.events.Touch;
import starling.events.TouchPhase;
import starling.core.Starling;
import starling.events.TouchEvent;
import starling.display.Sprite;
import spine.SkeletonData;
import spine.SkeletonJson;
import spine.attachments.AtlasAttachmentLoader;
import spine.starling.StarlingTextureLoader;
import spine.atlas.Atlas;
import spine.attachments.AttachmentLoader;
import spine.starling.SkeletonAnimation;
public class CoinExample extends Sprite {
[Embed(source = "/coin-pro.json", mimeType = "application/octet-stream")]
static public const CoinJson : Class;
[Embed(source = "/coin.atlas", mimeType = "application/octet-stream")]
static public const CoinAtlas : Class;
[Embed(source = "/coin.png")]
static public const CoinAtlasTexture : Class;
private var skeleton : SkeletonAnimation;
public function CoinExample() {
var attachmentLoader : AttachmentLoader;
var spineAtlas : Atlas = new Atlas(new CoinAtlas(), new StarlingTextureLoader(new CoinAtlasTexture()));
attachmentLoader = new AtlasAttachmentLoader(spineAtlas);
var json : SkeletonJson = new SkeletonJson(attachmentLoader);
json.scale = 1;
var skeletonData : SkeletonData = json.readSkeletonData(new CoinJson());
this.x = 400;
this.y = 300;
skeleton = new SkeletonAnimation(skeletonData);
skeleton.state.setAnimationByName(0, "animation", true);
skeleton.state.timeScale = 0.5;
skeleton.state.update(0.25);
skeleton.state.apply(skeleton.skeleton);
// enable two color tinting, which breaks batching between this skeleton
// and other Starling objects.
skeleton.twoColorTint = true;
skeleton.skeleton.updateWorldTransform();
addChild(skeleton);
Starling.juggler.add(skeleton);
addEventListener(TouchEvent.TOUCH, onClick);
}
private function onClick(event : TouchEvent) : void {
var touch : Touch = event.getTouch(this);
if (touch && touch.phase == TouchPhase.BEGAN) {
var parent : DisplayObjectContainer = this.parent;
this.removeFromParent(true);
parent.addChild(new MixAndMatchExample());
}
}
}
}