112 lines
4.0 KiB
Java

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine;
import com.badlogic.gdx.utils.Array;
import com.esotericsoftware.spine.Animation.AttachmentTimeline;
import com.esotericsoftware.spine.Animation.Timeline;
import com.esotericsoftware.spine.attachments.Attachment;
/** Unit tests to ensure {@link AttachmentTimeline} is working as expected. */
public class AttachmentTimelineTests {
private final SkeletonData skeletonData;
private final Skeleton skeleton;
private Slot slot;
private AnimationState state;
public AttachmentTimelineTests () {
skeletonData = new SkeletonData();
BoneData boneData = new BoneData(0, "bone", null);
skeletonData.getBones().add(boneData);
skeletonData.getSlots().add(new SlotData(0, "slot", boneData));
Attachment attachment1 = new Attachment("attachment1") {
public Attachment copy () {
return null;
}
};
Attachment attachment2 = new Attachment("attachment2") {
public Attachment copy () {
return null;
}
};
Skin skin = new Skin("skin");
skin.setAttachment(0, "attachment1", attachment1);
skin.setAttachment(0, "attachment2", attachment2);
skeletonData.setDefaultSkin(skin);
skeleton = new Skeleton(skeletonData);
slot = skeleton.findSlot("slot");
AttachmentTimeline timeline = new AttachmentTimeline(2, 0);
timeline.setFrame(0, 0, "attachment1");
timeline.setFrame(1, 0.5f, "attachment2");
Array<Timeline> timelines = new Array(true, 1, Timeline[]::new);
timelines.add(timeline);
Animation animation = new Animation("animation", timelines, 1);
animation.setDuration(1);
state = new AnimationState(new AnimationStateData(skeletonData));
state.setAnimation(0, animation, true);
test(0, attachment1);
test(0, attachment1);
test(0.25f, attachment1);
test(0f, attachment1);
test(0.25f, attachment2);
test(0.25f, attachment2);
System.out.println("AttachmentTimeline tests passed.");
}
private void test (float delta, Attachment attachment) {
state.update(delta);
state.apply(skeleton);
if (slot.getPose().getAttachment() != attachment)
throw new FailException("Wrong attachment: " + slot.getPose().getAttachment() + " != " + attachment);
}
static class FailException extends RuntimeException {
public FailException (String message) {
super(message);
}
}
static public void main (String[] args) throws Exception {
new AttachmentTimelineTests();
}
}