mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-20 08:46:43 +08:00
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
82 lines
3.3 KiB
ActionScript
82 lines
3.3 KiB
ActionScript
/******************************************************************************
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* Spine Runtime Software License - Version 1.0
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms in whole or in part, with
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* or without modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. A Spine Single User License or Spine Professional License must be
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* purchased from Esoteric Software and the license must remain valid:
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* http://esotericsoftware.com/
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* 2. Redistributions of source code must retain this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer.
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* 3. Redistributions in binary form must reproduce this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer, in the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package {
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import flash.display.Sprite;
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import spine.AnimationStateData;
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import spine.SkeletonData;
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import spine.SkeletonJson;
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import spine.atlas.Atlas;
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import spine.attachments.AtlasAttachmentLoader;
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import spine.flash.SingleTextureLoader;
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import spine.flash.SkeletonAnimation;
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[SWF(width = "640", height = "480", frameRate = "60", backgroundColor = "#dddddd")]
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public class Main extends Sprite {
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[Embed(source = "spineboy.atlas", mimeType = "application/octet-stream")]
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static public const SpineboyAtlas:Class;
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[Embed(source = "spineboy.png")]
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static public const SpineboyAtlasTexture:Class;
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[Embed(source = "spineboy.json", mimeType = "application/octet-stream")]
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static public const SpineboyJson:Class;
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private var skeleton:SkeletonAnimation;
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public function Main () {
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var atlas:Atlas = new Atlas(new SpineboyAtlas(), new SingleTextureLoader(new SpineboyAtlasTexture()));
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var json:SkeletonJson = new SkeletonJson(new AtlasAttachmentLoader(atlas));
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var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson());
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var stateData:AnimationStateData = new AnimationStateData(skeletonData);
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stateData.setMixByName("walk", "jump", 0.2);
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stateData.setMixByName("jump", "walk", 0.4);
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stateData.setMixByName("jump", "jump", 0.2);
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skeleton = new SkeletonAnimation(skeletonData);
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skeleton.setAnimationStateData(stateData);
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skeleton.x = 320;
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skeleton.y = 420;
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skeleton.setAnimation("walk", true);
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skeleton.addAnimation("jump", false, 3);
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skeleton.addAnimation("walk", true);
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addChild(skeleton);
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}
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}
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}
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