NathanSweet e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00

82 lines
3.3 KiB
ActionScript

/******************************************************************************
* Spine Runtime Software License - Version 1.0
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms in whole or in part, with
* or without modification, are permitted provided that the following conditions
* are met:
*
* 1. A Spine Single User License or Spine Professional License must be
* purchased from Esoteric Software and the license must remain valid:
* http://esotericsoftware.com/
* 2. Redistributions of source code must retain this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer.
* 3. Redistributions in binary form must reproduce this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer, in the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package {
import flash.display.Sprite;
import spine.AnimationStateData;
import spine.SkeletonData;
import spine.SkeletonJson;
import spine.atlas.Atlas;
import spine.attachments.AtlasAttachmentLoader;
import spine.flash.SingleTextureLoader;
import spine.flash.SkeletonAnimation;
[SWF(width = "640", height = "480", frameRate = "60", backgroundColor = "#dddddd")]
public class Main extends Sprite {
[Embed(source = "spineboy.atlas", mimeType = "application/octet-stream")]
static public const SpineboyAtlas:Class;
[Embed(source = "spineboy.png")]
static public const SpineboyAtlasTexture:Class;
[Embed(source = "spineboy.json", mimeType = "application/octet-stream")]
static public const SpineboyJson:Class;
private var skeleton:SkeletonAnimation;
public function Main () {
var atlas:Atlas = new Atlas(new SpineboyAtlas(), new SingleTextureLoader(new SpineboyAtlasTexture()));
var json:SkeletonJson = new SkeletonJson(new AtlasAttachmentLoader(atlas));
var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson());
var stateData:AnimationStateData = new AnimationStateData(skeletonData);
stateData.setMixByName("walk", "jump", 0.2);
stateData.setMixByName("jump", "walk", 0.4);
stateData.setMixByName("jump", "jump", 0.2);
skeleton = new SkeletonAnimation(skeletonData);
skeleton.setAnimationStateData(stateData);
skeleton.x = 320;
skeleton.y = 420;
skeleton.setAnimation("walk", true);
skeleton.addAnimation("jump", false, 3);
skeleton.addAnimation("walk", true);
addChild(skeleton);
}
}
}