Mario Zechner e324cf5cb1 [c] Port type extractor to TypeScript and improve codegen
- Ported extract-spine-cpp-types.js to TypeScript in type-extractor.ts
- Improved type interfaces with discriminated unions for better type safety
- Added proper isConst tracking for const-qualified methods
- Fixed exclusions to check method.isConst instead of return type
- Removed special type mappings (utf8, spine_void) - primitives pass through unchanged
- Made toCTypeName strict with proper error handling
- Documented all conversion functions with examples
- Excluded SpineObject from extraction (matches JS behavior)
- Removed original JS extractor as it's now replaced by TypeScript version

The TypeScript extractor produces identical output (107 files, 164 types) while providing better type information including isConst for methods and consistent isStatic fields.

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-09 02:27:20 +02:00

116 lines
3.7 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "event.h"
#include <spine/spine.h>
using namespace spine;
spine_event spine_event_create(float time, spine_event_data data) {
Event *obj = new (__FILE__, __LINE__) Event(time, *(EventData*) data);
return (spine_event) obj;
}
void spine_event_dispose(spine_event obj) {
if (!obj) return;
delete (Event *) obj;
}
spine_event_data spine_event_get_data(spine_event obj) {
if (!obj) return (spine_event_data) 0;
Event *_obj = (Event *) obj;
return (spine_event_data) &_obj->getData();
}
float spine_event_get_time(spine_event obj) {
if (!obj) return 0;
Event *_obj = (Event *) obj;
return _obj->getTime();
}
int spine_event_get_int(spine_event obj) {
if (!obj) return 0;
Event *_obj = (Event *) obj;
return _obj->getInt();
}
void spine_event_set_int(spine_event obj, int value) {
if (!obj) return;
Event *_obj = (Event *) obj;
_obj->setInt(value);
}
float spine_event_get_float(spine_event obj) {
if (!obj) return 0;
Event *_obj = (Event *) obj;
return _obj->getFloat();
}
void spine_event_set_float(spine_event obj, float value) {
if (!obj) return;
Event *_obj = (Event *) obj;
_obj->setFloat(value);
}
const char* spine_event_get_string(spine_event obj) {
if (!obj) return nullptr;
Event *_obj = (Event *) obj;
return (const char *) _obj->getString().buffer();
}
void spine_event_set_string(spine_event obj, const char* value) {
if (!obj) return;
Event *_obj = (Event *) obj;
_obj->setString(String(value));
}
float spine_event_get_volume(spine_event obj) {
if (!obj) return 0;
Event *_obj = (Event *) obj;
return _obj->getVolume();
}
void spine_event_set_volume(spine_event obj, float value) {
if (!obj) return;
Event *_obj = (Event *) obj;
_obj->setVolume(value);
}
float spine_event_get_balance(spine_event obj) {
if (!obj) return 0;
Event *_obj = (Event *) obj;
return _obj->getBalance();
}
void spine_event_set_balance(spine_event obj, float value) {
if (!obj) return;
Event *_obj = (Event *) obj;
_obj->setBalance(value);
}