2013-05-29 12:29:49 +03:00

175 lines
6.3 KiB
Lua

-------------------------------------------------------------------------------
-- Copyright (c) 2013, Esoteric Software
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions are met:
--
-- 1. Redistributions of source code must retain the above copyright notice, this
-- list of conditions and the following disclaimer.
-- 2. Redistributions in binary form must reproduce the above copyright notice,
-- this list of conditions and the following disclaimer in the documentation
-- and/or other materials provided with the distribution.
--
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
-- ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
------------------------------------------------------------------------------
spine = {}
if (system.getInfo("environment") == "simulator") then
package.path = package.path .. ";".. system.pathForFile("../") .. "/?.lua"
end
spine.utils = require "spine-lua.utils"
spine.SkeletonJson = require "spine-lua.SkeletonJson"
spine.SkeletonData = require "spine-lua.SkeletonData"
spine.BoneData = require "spine-lua.BoneData"
spine.SlotData = require "spine-lua.SlotData"
spine.Skin = require "spine-lua.Skin"
spine.RegionAttachment = require "spine-lua.RegionAttachment"
spine.Skeleton = require "spine-lua.Skeleton"
spine.Bone = require "spine-lua.Bone"
spine.Slot = require "spine-lua.Slot"
spine.AttachmentLoader = require "spine-lua.AttachmentLoader"
spine.Animation = require "spine-lua.Animation"
spine.utils.readFile = function (fileName, base)
if not base then base = system.ResourceDirectory end
local path = system.pathForFile(fileName, base)
local file = io.open(path, "r")
if not file then return nil end
local contents = file:read("*a")
io.close(file)
return contents
end
local json = require "json"
spine.utils.readJSON = function (text)
return json.decode(text)
end
spine.Skeleton.failed = {} -- Placeholder for an image that failed to load.
spine.Skeleton.new_super = spine.Skeleton.new
function spine.Skeleton.new (skeletonData, group)
-- Skeleton extends a group.
local self = spine.Skeleton.new_super(skeletonData)
self.group = group or display.newGroup()
-- createImage can customize where images are found.
function self:createImage (attachment)
return display.newImage(attachment.name .. ".png")
end
-- updateWorldTransform positions images.
local updateWorldTransform_super = self.updateWorldTransform
function self:updateWorldTransform ()
updateWorldTransform_super(self)
if not self.images then self.images = {} end
local images = self.images
for i,slot in ipairs(self.drawOrder) do
local attachment = slot.attachment
local image = images[slot]
if not attachment then
-- Attachment is gone, remove the image.
if image and image ~= spine.Skeleton.failed then
image:removeSelf()
images[slot] = nil
end
else
-- Attachment image has changed.
if image and image.attachment ~= attachment and image ~= spine.Skeleton.failed then
image:removeSelf()
image = nil
end
-- Create new image.
if not image then
image = self:createImage(attachment)
if image then
image.attachment = attachment
image:setReferencePoint(display.CenterReferencePoint)
image.width = attachment.width
image.height = attachment.height
else
print("Error creating image: " .. attachment.name)
image = spine.Skeleton.failed
end
images[slot] = image
end
-- Position image based on attachment and bone.
if image ~= spine.Skeleton.failed then
image.x = slot.bone.worldX + attachment.x * slot.bone.m00 + attachment.y * slot.bone.m01
image.y = -(slot.bone.worldY + attachment.x * slot.bone.m10 + attachment.y * slot.bone.m11)
image.rotation = -(slot.bone.worldRotation + attachment.rotation)
-- fix scaling when attachment is rotated 90 degrees
local rot = math.abs(attachment.rotation) % 180
if (rot == 90) then
image.xScale = slot.bone.worldScaleY * attachment.scaleX
image.yScale = slot.bone.worldScaleX * attachment.scaleY
else
--if (rot ~= 0 and (slot.bone.worldScaleX ~= 1 or slot.bone.worldScaleY ~= 1)) then print("WARNING: Scaling bones with attachments not rotated to the cardinal angles will not work as expected in Corona!") end
image.xScale = slot.bone.worldScaleX * attachment.scaleX
image.yScale = slot.bone.worldScaleY * attachment.scaleY
end
if self.flipX then
image.xScale = -image.xScale
image.rotation = -image.rotation
end
if self.flipY then
image.yScale = -image.yScale
image.rotation = -image.rotation
end
image:setFillColor(slot.r, slot.g, slot.b, slot.a)
self.group:insert(image)
end
end
end
if self.debug then
for i,bone in ipairs(self.bones) do
if not bone.line then bone.line = display.newLine(0, 0, bone.data.length, 0) end
bone.line.x = bone.worldX
bone.line.y = -bone.worldY
bone.line.rotation = -bone.worldRotation
if self.flipX then
bone.line.xScale = -1
bone.line.rotation = -bone.line.rotation
else
bone.line.xScale = 1
end
if self.flipY then
bone.line.yScale = -1
bone.line.rotation = -bone.line.rotation
else
bone.line.yScale = 1
end
bone.line:setColor(255, 0, 0)
self.group:insert(bone.line)
if not bone.circle then bone.circle = display.newCircle(0, 0, 3) end
bone.circle.x = bone.worldX
bone.circle.y = -bone.worldY
bone.circle:setFillColor(0, 255, 0)
self.group:insert(bone.circle)
end
end
end
return self
end
return spine