113 lines
4.8 KiB
ActionScript

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.examples {
import starling.display.DisplayObjectContainer;
import spine.*;
import spine.atlas.Atlas;
import spine.attachments.AtlasAttachmentLoader;
import spine.attachments.AttachmentLoader;
import spine.starling.SkeletonAnimation;
import spine.starling.StarlingAtlasAttachmentLoader;
import spine.starling.StarlingTextureLoader;
import starling.core.Starling;
import starling.display.Sprite;
import starling.events.Touch;
import starling.events.TouchEvent;
import starling.events.TouchPhase;
import starling.textures.Texture;
import starling.textures.TextureAtlas;
public class GoblinsExample extends Sprite {
[Embed(source = "/goblins-pro.json", mimeType = "application/octet-stream")]
static public const GoblinsJson : Class;
[Embed(source = "/goblins.atlas", mimeType = "application/octet-stream")]
static public const GoblinsAtlas : Class;
[Embed(source = "/goblins.png")]
static public const GoblinsAtlasTexture : Class;
[Embed(source = "/goblins-mesh-starling.xml", mimeType = "application/octet-stream")]
static public const GoblinsStarlingAtlas : Class;
[Embed(source = "/goblins-mesh-starling.png")]
static public const GoblinsStarlingAtlasTexture : Class;
private var skeleton : SkeletonAnimation;
private var skinChangeCount: Number = 0;
public function GoblinsExample() {
var useStarlingAtlas : Boolean = true;
var attachmentLoader : AttachmentLoader;
if (useStarlingAtlas) {
var texture : Texture = Texture.fromBitmap(new GoblinsStarlingAtlasTexture());
var xml : XML = XML(new GoblinsStarlingAtlas());
var starlingAtlas : TextureAtlas = new TextureAtlas(texture, xml);
attachmentLoader = new StarlingAtlasAttachmentLoader(starlingAtlas);
} else {
var spineAtlas : Atlas = new Atlas(new GoblinsAtlas(), new StarlingTextureLoader(new GoblinsAtlasTexture()));
attachmentLoader = new AtlasAttachmentLoader(spineAtlas);
}
var json : SkeletonJson = new SkeletonJson(attachmentLoader);
var skeletonData : SkeletonData = json.readSkeletonData(new GoblinsJson());
skeleton = new SkeletonAnimation(skeletonData);
skeleton.x = 320;
skeleton.y = 420;
skeleton.skeleton.skinName = "goblin";
skeleton.skeleton.setSlotsToSetupPose();
skeleton.state.setAnimationByName(0, "walk", true);
addChild(skeleton);
Starling.juggler.add(skeleton);
addEventListener(TouchEvent.TOUCH, onClick);
}
private function onClick(event : TouchEvent) : void {
var touch : Touch = event.getTouch(this);
if (touch && touch.phase == TouchPhase.BEGAN) {
if (skinChangeCount < 2) {
skeleton.skeleton.skinName = skeleton.skeleton.skin.name == "goblin" ? "goblingirl" : "goblin";
skeleton.skeleton.setSlotsToSetupPose();
skinChangeCount++;
} else {
var parent: DisplayObjectContainer = this.parent;
this.removeFromParent(true);
parent.addChild(new RaptorExample());
}
}
}
}
}