2014-02-13 19:09:00 +01:00
..
2014-02-13 12:25:12 +01:00
2013-05-10 19:46:09 +07:00
2013-05-10 19:46:09 +07:00
2013-05-10 19:46:09 +07:00
2014-02-13 19:09:00 +01:00
2013-05-26 22:13:41 +02:00

spine-tk2d

The spine-tk2d runtime provides functionality to load, manipulate and render Spine skeletal animation data using 2D Toolkit for Unity. spine-tk2d is based on spine-csharp and is very similar to spine-unity.

A Spine skeleton is a single GameObject and can be used throughout Unity like any other GameObject. The BoneComponent class allows other GameObjects to follow a bone in a Spine skeleton.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Copy the contents of spine-csharp/src to spine-tk2d/Assets/Spine/spine-csharp.
  3. Open the spine-tk2d/Assets/examples/spineboy/spineboy.unity scene file using Unity 4.2+.
  4. Import 2D Toolkit into the project.

Notes

  • Atlas images should use premultiplied alpha when using the shaders that come with spine-tk2d.
  • This slightly outdated spine-tk2d setup video may still be useful.