98 lines
5.1 KiB
Objective-C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#import <spine/spine.h>
#import <spine/SkeletonRenderer.h>
#import "cocos2d.h"
@class SkeletonAnimation;
typedef void(^spStartListener)(spTrackEntry* entry);
typedef void(^spInterruptListener)(spTrackEntry* entry);
typedef void(^spEndListener)(spTrackEntry* entry);
typedef void(^spDisposeListener)(spTrackEntry* entry);
typedef void(^spCompleteListener)(spTrackEntry* entry);
typedef void(^spEventListener)(spTrackEntry* entry, spEvent* event);
typedef void(^spUpdateWorldTransformsListener)(SkeletonAnimation* node);
/** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be
* played later. */
@interface SkeletonAnimation : SkeletonRenderer {
spAnimationState* _state;
bool _ownsAnimationStateData;
float _timeScale;
spStartListener _startListener;
spInterruptListener _interruptListener;
spEndListener _endListener;
spDisposeListener _disposeListener;
spCompleteListener _completeListener;
spEventListener _eventListener;
}
+ (id) skeletonWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData;
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale;
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
- (id) initWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData;
- (id) initWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale;
- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
- (void) setAnimationStateData:(spAnimationStateData*)stateData;
- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration;
- (spTrackEntry*) setAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop;
- (spTrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(float)delay;
- (spTrackEntry*) getCurrentForTrack:(int)trackIndex;
- (void) clearTracks;
- (void) clearTrack:(int)trackIndex;
- (void) setListenerForEntry:(spTrackEntry*)entry onStart:(spStartListener)listener;
- (void) setListenerForEntry:(spTrackEntry*)entry onInterrupt:(spInterruptListener)listener;
- (void) setListenerForEntry:(spTrackEntry*)entry onEnd:(spEndListener)listener;
- (void) setListenerForEntry:(spTrackEntry*)entry onDispose:(spDisposeListener)listener;
- (void) setListenerForEntry:(spTrackEntry*)entry onComplete:(spCompleteListener)listener;
- (void) setListenerForEntry:(spTrackEntry*)entry onEvent:(spEventListener)listener;
- (void) onAnimationStateEvent:(spTrackEntry*)entry type:(spEventType)type event:(spEvent*)event;
- (void) onTrackEntryEvent:(spTrackEntry*)entry type:(spEventType)type event:(spEvent*)event;
@property (nonatomic, readonly) spAnimationState* state;
@property (nonatomic) float timeScale;
@property (nonatomic, copy) spStartListener startListener;
@property (nonatomic, copy) spInterruptListener interruptListener;
@property (nonatomic, copy) spEndListener endListener;
@property (nonatomic, copy) spDisposeListener disposeListener;
@property (nonatomic, copy) spCompleteListener completeListener;
@property (nonatomic, copy) spEventListener eventListener;
@property (nonatomic, copy) spUpdateWorldTransformsListener preUpdateWorldTransformsListener;
@property (nonatomic, copy) spUpdateWorldTransformsListener postUpdateWorldTransformsListener;
@end