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https://github.com/EsotericSoftware/spine-runtimes.git
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98 lines
5.1 KiB
Objective-C
98 lines
5.1 KiB
Objective-C
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#import <spine/spine.h>
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#import <spine/SkeletonRenderer.h>
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#import "cocos2d.h"
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@class SkeletonAnimation;
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typedef void(^spStartListener)(spTrackEntry* entry);
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typedef void(^spInterruptListener)(spTrackEntry* entry);
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typedef void(^spEndListener)(spTrackEntry* entry);
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typedef void(^spDisposeListener)(spTrackEntry* entry);
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typedef void(^spCompleteListener)(spTrackEntry* entry);
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typedef void(^spEventListener)(spTrackEntry* entry, spEvent* event);
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typedef void(^spUpdateWorldTransformsListener)(SkeletonAnimation* node);
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/** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be
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* played later. */
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@interface SkeletonAnimation : SkeletonRenderer {
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spAnimationState* _state;
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bool _ownsAnimationStateData;
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float _timeScale;
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spStartListener _startListener;
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spInterruptListener _interruptListener;
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spEndListener _endListener;
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spDisposeListener _disposeListener;
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spCompleteListener _completeListener;
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spEventListener _eventListener;
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}
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+ (id) skeletonWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData;
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+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale;
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+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
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- (id) initWithData:(spSkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData;
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- (id) initWithFile:(NSString*)skeletonDataFile atlas:(spAtlas*)atlas scale:(float)scale;
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- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale;
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- (void) setAnimationStateData:(spAnimationStateData*)stateData;
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- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration;
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- (spTrackEntry*) setAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop;
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- (spTrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(float)delay;
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- (spTrackEntry*) getCurrentForTrack:(int)trackIndex;
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- (void) clearTracks;
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- (void) clearTrack:(int)trackIndex;
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- (void) setListenerForEntry:(spTrackEntry*)entry onStart:(spStartListener)listener;
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- (void) setListenerForEntry:(spTrackEntry*)entry onInterrupt:(spInterruptListener)listener;
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- (void) setListenerForEntry:(spTrackEntry*)entry onEnd:(spEndListener)listener;
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- (void) setListenerForEntry:(spTrackEntry*)entry onDispose:(spDisposeListener)listener;
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- (void) setListenerForEntry:(spTrackEntry*)entry onComplete:(spCompleteListener)listener;
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- (void) setListenerForEntry:(spTrackEntry*)entry onEvent:(spEventListener)listener;
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- (void) onAnimationStateEvent:(spTrackEntry*)entry type:(spEventType)type event:(spEvent*)event;
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- (void) onTrackEntryEvent:(spTrackEntry*)entry type:(spEventType)type event:(spEvent*)event;
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@property (nonatomic, readonly) spAnimationState* state;
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@property (nonatomic) float timeScale;
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@property (nonatomic, copy) spStartListener startListener;
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@property (nonatomic, copy) spInterruptListener interruptListener;
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@property (nonatomic, copy) spEndListener endListener;
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@property (nonatomic, copy) spDisposeListener disposeListener;
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@property (nonatomic, copy) spCompleteListener completeListener;
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@property (nonatomic, copy) spEventListener eventListener;
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@property (nonatomic, copy) spUpdateWorldTransformsListener preUpdateWorldTransformsListener;
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@property (nonatomic, copy) spUpdateWorldTransformsListener postUpdateWorldTransformsListener;
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@end
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