2025-07-15 22:56:12 +02:00

96 lines
3.3 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/SlotPose.h>
#include <spine/Attachment.h>
#include <spine/VertexAttachment.h>
using namespace spine;
SlotPose::SlotPose() : _color(1, 1, 1, 1), _darkColor(0, 0, 0, 0), _hasDarkColor(false), _attachment(nullptr), _sequenceIndex(0) {
}
SlotPose::~SlotPose() {
}
void SlotPose::set(SlotPose &pose) {
_color.set(pose._color);
if (pose._hasDarkColor) _darkColor.set(pose._darkColor);
_hasDarkColor = pose._hasDarkColor;
_attachment = pose._attachment;
_sequenceIndex = pose._sequenceIndex;
_deform.clear();
_deform.addAll(pose._deform);
}
Color &SlotPose::getColor() {
return _color;
}
Color &SlotPose::getDarkColor() {
return _darkColor;
}
bool SlotPose::hasDarkColor() {
return _hasDarkColor;
}
void SlotPose::setHasDarkColor(bool hasDarkColor) {
_hasDarkColor = hasDarkColor;
}
Attachment *SlotPose::getAttachment() {
return _attachment;
}
void SlotPose::setAttachment(Attachment *attachment) {
if (_attachment == attachment) return;
// Check if we need to clear deform based on timeline attachment
if (!attachment || !_attachment || !attachment->getRTTI().instanceOf(VertexAttachment::rtti) ||
!_attachment->getRTTI().instanceOf(VertexAttachment::rtti) ||
static_cast<VertexAttachment *>(attachment)->getTimelineAttachment() !=
static_cast<VertexAttachment *>(_attachment)->getTimelineAttachment()) {
_deform.clear();
}
_attachment = attachment;
_sequenceIndex = -1;
}
int SlotPose::getSequenceIndex() {
return _sequenceIndex;
}
void SlotPose::setSequenceIndex(int sequenceIndex) {
_sequenceIndex = sequenceIndex;
}
Array<float> &SlotPose::getDeform() {
return _deform;
}