mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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96 lines
3.3 KiB
C++
96 lines
3.3 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/SlotPose.h>
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#include <spine/Attachment.h>
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#include <spine/VertexAttachment.h>
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using namespace spine;
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SlotPose::SlotPose() : _color(1, 1, 1, 1), _darkColor(0, 0, 0, 0), _hasDarkColor(false), _attachment(nullptr), _sequenceIndex(0) {
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}
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SlotPose::~SlotPose() {
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}
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void SlotPose::set(SlotPose &pose) {
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_color.set(pose._color);
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if (pose._hasDarkColor) _darkColor.set(pose._darkColor);
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_hasDarkColor = pose._hasDarkColor;
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_attachment = pose._attachment;
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_sequenceIndex = pose._sequenceIndex;
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_deform.clear();
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_deform.addAll(pose._deform);
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}
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Color &SlotPose::getColor() {
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return _color;
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}
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Color &SlotPose::getDarkColor() {
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return _darkColor;
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}
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bool SlotPose::hasDarkColor() {
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return _hasDarkColor;
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}
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void SlotPose::setHasDarkColor(bool hasDarkColor) {
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_hasDarkColor = hasDarkColor;
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}
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Attachment *SlotPose::getAttachment() {
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return _attachment;
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}
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void SlotPose::setAttachment(Attachment *attachment) {
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if (_attachment == attachment) return;
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// Check if we need to clear deform based on timeline attachment
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if (!attachment || !_attachment || !attachment->getRTTI().instanceOf(VertexAttachment::rtti) ||
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!_attachment->getRTTI().instanceOf(VertexAttachment::rtti) ||
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static_cast<VertexAttachment *>(attachment)->getTimelineAttachment() !=
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static_cast<VertexAttachment *>(_attachment)->getTimelineAttachment()) {
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_deform.clear();
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}
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_attachment = attachment;
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_sequenceIndex = -1;
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}
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int SlotPose::getSequenceIndex() {
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return _sequenceIndex;
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}
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void SlotPose::setSequenceIndex(int sequenceIndex) {
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_sequenceIndex = sequenceIndex;
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}
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Array<float> &SlotPose::getDeform() {
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return _deform;
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} |