2020-09-15 15:56:23 -07:00

101 lines
4.4 KiB
TypeScript

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
module spine.webgl {
export class ManagedWebGLRenderingContext {
public canvas: HTMLCanvasElement | OffscreenCanvas;
public gl: WebGLRenderingContext;
private restorables = new Array<Restorable>();
constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext | OffscreenCanvas | WebGL2RenderingContext, contextConfig: any = { alpha: "true" }) {
if (!((canvasOrContext instanceof WebGLRenderingContext) || (canvasOrContext instanceof WebGL2RenderingContext))) {
let canvas = canvasOrContext;
this.gl = <WebGLRenderingContext> (canvas.getContext("webgl2", contextConfig) || canvas.getContext("webgl", contextConfig));
this.canvas = canvas;
canvas.addEventListener("webglcontextlost", (e: any) => {
let event = <WebGLContextEvent>e;
if (e) {
e.preventDefault();
}
});
canvas.addEventListener("webglcontextrestored", (e: any) => {
for (let i = 0, n = this.restorables.length; i < n; i++) {
this.restorables[i].restore();
}
});
} else {
this.gl = canvasOrContext;
this.canvas = this.gl.canvas;
}
}
addRestorable(restorable: Restorable) {
this.restorables.push(restorable);
}
removeRestorable(restorable: Restorable) {
let index = this.restorables.indexOf(restorable);
if (index > -1) this.restorables.splice(index, 1);
}
}
export class WebGLBlendModeConverter {
static ZERO = 0;
static ONE = 1;
static SRC_COLOR = 0x0300;
static ONE_MINUS_SRC_COLOR = 0x0301;
static SRC_ALPHA = 0x0302;
static ONE_MINUS_SRC_ALPHA = 0x0303;
static DST_ALPHA = 0x0304;
static ONE_MINUS_DST_ALPHA = 0x0305;
static DST_COLOR = 0x0306
static getDestGLBlendMode (blendMode: BlendMode) {
switch(blendMode) {
case BlendMode.Normal: return WebGLBlendModeConverter.ONE_MINUS_SRC_ALPHA;
case BlendMode.Additive: return WebGLBlendModeConverter.ONE;
case BlendMode.Multiply: return WebGLBlendModeConverter.ONE_MINUS_SRC_ALPHA;
case BlendMode.Screen: return WebGLBlendModeConverter.ONE_MINUS_SRC_ALPHA;
default: throw new Error("Unknown blend mode: " + blendMode);
}
}
static getSourceGLBlendMode (blendMode: BlendMode, premultipliedAlpha: boolean = false) {
switch(blendMode) {
case BlendMode.Normal: return premultipliedAlpha? WebGLBlendModeConverter.ONE : WebGLBlendModeConverter.SRC_ALPHA;
case BlendMode.Additive: return premultipliedAlpha? WebGLBlendModeConverter.ONE : WebGLBlendModeConverter.SRC_ALPHA;
case BlendMode.Multiply: return WebGLBlendModeConverter.DST_COLOR;
case BlendMode.Screen: return WebGLBlendModeConverter.ONE;
default: throw new Error("Unknown blend mode: " + blendMode);
}
}
}
}