Logo
Explore Help
Sign In
UnityMirror/spine-runtimes
1
0
Fork 0
You've already forked spine-runtimes
mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-08 00:04:54 +08:00
Code Issues Packages Projects Releases Wiki Activity
spine-runtimes/spine-unity/Assets
History
Harald Csaszar f0f52da3ad [unity] Fixed too high Mesh vertex count when multiple submeshes are used (in combination with clipping). Supported on Unity 2019.3+. Closes #1894.
2021-05-20 19:29:56 +02:00
..
Spine
[unity] Fixed too high Mesh vertex count when multiple submeshes are used (in combination with clipping). Supported on Unity 2019.3+. Closes #1894.
2021-05-20 19:29:56 +02:00
Spine Examples
[unity] Minor: Updated documentation and example scene scripts regarding GetRepackedSkin, GetRepackedAttachments and GetRemappedClone to describe texture cache and cleanup.
2021-05-17 19:59:51 +02:00
SpineTests
[csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity.
2020-05-06 16:03:04 +02:00
Spine Examples.meta
[unity] Rename Examples to Spine Examples
2018-02-11 18:13:52 +08:00
Spine.meta
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
SpineTests.meta
[csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity.
2020-05-06 16:03:04 +02:00
Powered by Gitea Version: 1.23.4 Page: 311ms Template: 27ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API