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spine-runtimes
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Harald Csaszar
f0f52da3ad
[unity] Fixed too high Mesh vertex count when multiple submeshes are used (in combination with clipping). Supported on Unity 2019.3+.
Closes
#1894
.
2021-05-20 19:29:56 +02:00
..
Editor
[unity] Fixed error message on entering Play mode when AnimationReferenceAsset selected.
Closes
#1892
. Fixed NullReferenceException from SkeletonDataPreview timeline bar on entering Play mode.
Closes
#1893
.
2021-05-19 17:54:50 +02:00
Runtime
[unity] Fixed too high Mesh vertex count when multiple submeshes are used (in combination with clipping). Supported on Unity 2019.3+.
Closes
#1894
.
2021-05-20 19:29:56 +02:00
Editor.meta
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
package.json
[unity] Added package.json files to support using the spine-unity core runtime and the examples as UPM packages. This could be used to e.g. reduce compile time. See
#1276
.
2020-04-06 18:01:40 +02:00
package.json.meta
[unity] Added package.json files to support using the spine-unity core runtime and the examples as UPM packages. This could be used to e.g. reduce compile time. See
#1276
.
2020-04-06 18:01:40 +02:00
Runtime.meta
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
version.txt
Version fixes.
2019-03-06 15:24:02 +01:00
version.txt.meta
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00