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spine-runtimes/spine-unity/Assets/Spine
History
Harald Csaszar f0f52da3ad [unity] Fixed too high Mesh vertex count when multiple submeshes are used (in combination with clipping). Supported on Unity 2019.3+. Closes #1894.
2021-05-20 19:29:56 +02:00
..
Editor
[unity] Fixed error message on entering Play mode when AnimationReferenceAsset selected. Closes #1892. Fixed NullReferenceException from SkeletonDataPreview timeline bar on entering Play mode. Closes #1893.
2021-05-19 17:54:50 +02:00
Runtime
[unity] Fixed too high Mesh vertex count when multiple submeshes are used (in combination with clipping). Supported on Unity 2019.3+. Closes #1894.
2021-05-20 19:29:56 +02:00
Editor.meta
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
package.json
[unity] Added package.json files to support using the spine-unity core runtime and the examples as UPM packages. This could be used to e.g. reduce compile time. See #1276.
2020-04-06 18:01:40 +02:00
package.json.meta
[unity] Added package.json files to support using the spine-unity core runtime and the examples as UPM packages. This could be used to e.g. reduce compile time. See #1276.
2020-04-06 18:01:40 +02:00
Runtime.meta
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
version.txt
Version fixes.
2019-03-06 15:24:02 +01:00
version.txt.meta
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
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