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spine-runtimes/spine-godot/build
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Mario Zechner baa12f9c4f [godot] Invoke build_assemblies.py via python directly instead of relying on hash bang for GH action on Windows.
2023-07-31 13:31:42 +02:00
..
build-templates-v4.sh
[godot] Fix v4 template build script with C# support.
2023-07-31 11:25:19 +02:00
build-templates.sh
[godot] Updates scripts to handle spaces in file paths (#2244).
2023-04-25 13:35:06 -04:00
build-v4.sh
[godot] Invoke build_assemblies.py via python directly instead of relying on hash bang for GH action on Windows.
2023-07-31 13:31:42 +02:00
build.sh
[godot] Updates scripts to handle spaces in file paths (#2244).
2023-04-25 13:35:06 -04:00
custom.py
[godot] Backport to 4.1
2022-07-18 10:27:42 +02:00
install-macos-vulkan-sdk.sh
[godot] Enable GLES3 backend for Godot 4.0, fix Windows template executable names in GitHub workflow.
2023-01-30 12:49:29 +01:00
livepp-v4.patch
[godot] Fix Windows template build.
2023-01-25 10:54:35 +01:00
livepp.patch
[godot] Fix Windows template build.
2023-01-25 10:54:35 +01:00
pack-template.sh
[godot] Add build/pack-template.sh to zip up the template files for development.
2023-07-14 15:11:16 +02:00
paths.md
[godot] Fix Windows template build.
2023-01-25 10:54:35 +01:00
setup.sh
[godot] More C# build work.
2023-07-21 14:42:45 +02:00
sources.lst
[godot] Backport to 4.1
2022-07-18 10:27:42 +02:00
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