mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
72 lines
2.4 KiB
HTML
72 lines
2.4 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
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<title>Spine Phaser Example</title>
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</head>
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<body>
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<h1>Control bones</h1>
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<script>
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var config = {
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type: Phaser.AUTO,
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width: 800,
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height: 600,
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type: Phaser.WEBGL,
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scene: {
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preload: preload,
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create: create,
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pack: {
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files: [
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{ type: "scenePlugin", key: "spine.SpinePlugin", url: "../dist/iife/spine-phaser.js", sceneKey: "spine" }
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]
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}
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}
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};
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let game = new Phaser.Game(config);
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function preload() {
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this.load.spineBinary("stretchyman-data", "assets/stretchyman-pro.skel");
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this.load.spineAtlas("stretchyman-atlas", "assets/stretchyman-pma.atlas");
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}
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function create() {
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let stretchyman = this.add.spine(400, 550, 'stretchyman-data', "stretchyman-atlas");
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stretchyman.scale = 0.8;
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stretchyman.skeleton.updateWorldTransform();
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var controlBones = ["back-arm-ik-target", "back-leg-ik-target", "front-arm-ik-target", "front-leg-ik-target"];
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for (var i = 0; i < controlBones.length; i++) {
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var bone = stretchyman.skeleton.findBone(controlBones[i]);
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let point = { x: bone.worldX, y: bone.worldY };
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stretchyman.skeletonToPhaserWorldCoordinates(point);
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var control = this.add.circle(point.x, point.y, 4, 0xff00ff).setData('bone', bone);
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control.setInteractive();
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this.input.setDraggable(control);
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this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
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gameObject.x = dragX;
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gameObject.y = dragY;
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var bone = gameObject.getData('bone');
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let point = { x: dragX, y: dragY };
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stretchyman.phaserWorldCoordinatesToBone(point, bone);
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bone.x = point.x;
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bone.y = point.y;
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bone.update();
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}, this);
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}
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}
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</script>
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</body>
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</html> |