spine-runtimes/spine-ts/spine-phaser/example/render-to-texture-test.html

57 lines
1.6 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
<title>Spine Phaser Example</title>
</head>
<body>
<h1>Render to texture</h1>
</body>
<script>
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
type: Phaser.WEBGL,
scene: {
preload: preload,
create: create,
pack: {
files: [
{ type: "scenePlugin", key: "spine.SpinePlugin", url: "../dist/iife/spine-phaser.js", sceneKey: "spine" }
]
}
}
};
let game = new Phaser.Game(config);
function preload() {
this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
}
function create() {
let renderTexture = this.add.renderTexture(0, 0, 800, 600);
let spineboy = this.add.spine(400, 300, 'spineboy-data', "spineboy-atlas");
spineboy.scale = 0.5;
spineboy.animationState.setAnimation(0, "walk", true);
this.add.text(200, 8, 'Click to stamp SpineBoy');
this.input.on('pointermove', function (pointer) {
spineboy.setPosition(pointer.x, pointer.y);
}, this);
this.input.on('pointerdown', function (pointer) {
renderTexture.draw(spineboy);
spineboy.angle += 10;
}, this);
}
</script>
</html>