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spine-runtimes
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spine-runtimes
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spine-ue4
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Plugins
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SpinePlugin
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SpinePlugin
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History
badlogic
77d495bc6d
[ue4] Ported flipX/flipY -> scaleX/scaleY change. See
#1142
.
2018-07-24 15:16:23 +02:00
..
SpineAtlasAsset.h
…
SpineBoneDriverComponent.h
…
SpineBoneFollowerComponent.h
…
SpinePlugin.h
[ue4] Added error dialogs when skeleton and atlas couldn't be loaded.
2018-07-03 12:14:59 +02:00
SpineSkeletonAnimationComponent.h
[ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost
2017-05-22 18:00:59 +02:00
SpineSkeletonComponent.h
[ue4] Ported flipX/flipY -> scaleX/scaleY change. See
#1142
.
2018-07-24 15:16:23 +02:00
SpineSkeletonDataAsset.h
…
SpineSkeletonRendererComponent.h
[ue4] First steps toward two color tint
2017-05-22 19:34:58 +02:00
SpineWidget.h
[ue4] First steps towards UMG widgets.
2018-03-28 17:03:11 +02:00
SSpineWidget.h
[ue4] First steps towards UMG widgets.
2018-03-28 17:03:11 +02:00