2013-04-24 18:41:57 +02:00

18 lines
612 B
Markdown

The Spine runtime for Unity comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly. Use the instructions below for your version of Unity.
# Unity 4
1. Delete the "Assets/examples/Unity 3.5" directory.
1. Open the "Assets/examples/Unity 4/spineboy.unity" scene.
# Unity 3.5.7
Note that you *must* delete the Unity 4 directory or Unity will crash.
1. Delete the "Assets/examples/Unity 4" directory.
1. Open the "Assets/examples/Unity 3.5/spineboy.unity" scene.
# Notes
- Atlas images should use premultiplied alpha.