spine-runtimes/spine-c/src/generated/mesh_attachment.h
2025-09-15 15:14:50 +02:00

77 lines
4.9 KiB
C

#ifndef SPINE_SPINE_MESH_ATTACHMENT_H
#define SPINE_SPINE_MESH_ATTACHMENT_H
#include "../base.h"
#include "types.h"
#include "arrays.h"
#ifdef __cplusplus
extern "C" {
#endif
SPINE_C_API spine_mesh_attachment spine_mesh_attachment_create(const char *name);
SPINE_C_API void spine_mesh_attachment_dispose(spine_mesh_attachment self);
SPINE_C_API spine_rtti spine_mesh_attachment_get_rtti(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_compute_world_vertices_1(spine_mesh_attachment self, spine_skeleton skeleton, spine_slot slot, size_t start,
size_t count, /*@null*/ float *worldVertices, size_t offset, size_t stride);
SPINE_C_API void spine_mesh_attachment_compute_world_vertices_2(spine_mesh_attachment self, spine_skeleton skeleton, spine_slot slot, size_t start,
size_t count, spine_array_float worldVertices, size_t offset, size_t stride);
SPINE_C_API void spine_mesh_attachment_update_region(spine_mesh_attachment self);
SPINE_C_API int spine_mesh_attachment_get_hull_length(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_set_hull_length(spine_mesh_attachment self, int inValue);
SPINE_C_API spine_array_float spine_mesh_attachment_get_region_u_vs(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_set_region_u_vs(spine_mesh_attachment self, spine_array_float inValue);
/**
* The UV pair for each vertex, normalized within the entire texture. See also
* MeshAttachment::updateRegion
*/
SPINE_C_API spine_array_float spine_mesh_attachment_get_u_vs(spine_mesh_attachment self);
SPINE_C_API spine_array_unsigned_short spine_mesh_attachment_get_triangles(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_set_triangles(spine_mesh_attachment self, spine_array_unsigned_short inValue);
SPINE_C_API spine_color spine_mesh_attachment_get_color(spine_mesh_attachment self);
SPINE_C_API const char *spine_mesh_attachment_get_path(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_set_path(spine_mesh_attachment self, const char *inValue);
SPINE_C_API /*@null*/ spine_texture_region spine_mesh_attachment_get_region(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_set_region(spine_mesh_attachment self, /*@null*/ spine_texture_region region);
SPINE_C_API /*@null*/ spine_sequence spine_mesh_attachment_get_sequence(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_set_sequence(spine_mesh_attachment self, /*@null*/ spine_sequence sequence);
SPINE_C_API /*@null*/ spine_mesh_attachment spine_mesh_attachment_get_parent_mesh(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_set_parent_mesh(spine_mesh_attachment self, /*@null*/ spine_mesh_attachment inValue);
/**
* Nonessential.
*/
SPINE_C_API spine_array_unsigned_short spine_mesh_attachment_get_edges(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_set_edges(spine_mesh_attachment self, spine_array_unsigned_short inValue);
SPINE_C_API float spine_mesh_attachment_get_width(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_set_width(spine_mesh_attachment self, float inValue);
SPINE_C_API float spine_mesh_attachment_get_height(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_set_height(spine_mesh_attachment self, float inValue);
SPINE_C_API spine_attachment spine_mesh_attachment_copy(spine_mesh_attachment self);
SPINE_C_API spine_mesh_attachment spine_mesh_attachment_new_linked_mesh(spine_mesh_attachment self);
/**
* Gets a unique ID for this attachment.
*/
SPINE_C_API int spine_mesh_attachment_get_id(spine_mesh_attachment self);
SPINE_C_API spine_array_int spine_mesh_attachment_get_bones(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_set_bones(spine_mesh_attachment self, spine_array_int bones);
SPINE_C_API spine_array_float spine_mesh_attachment_get_vertices(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_set_vertices(spine_mesh_attachment self, spine_array_float vertices);
SPINE_C_API size_t spine_mesh_attachment_get_world_vertices_length(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_set_world_vertices_length(spine_mesh_attachment self, size_t inValue);
SPINE_C_API /*@null*/ spine_attachment spine_mesh_attachment_get_timeline_attachment(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_set_timeline_attachment(spine_mesh_attachment self, /*@null*/ spine_attachment attachment);
SPINE_C_API void spine_mesh_attachment_copy_to(spine_mesh_attachment self, spine_vertex_attachment other);
SPINE_C_API const char *spine_mesh_attachment_get_name(spine_mesh_attachment self);
SPINE_C_API int spine_mesh_attachment_get_ref_count(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_reference(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_dereference(spine_mesh_attachment self);
SPINE_C_API spine_rtti spine_mesh_attachment_rtti(void);
#ifdef __cplusplus
}
#endif
#endif /* SPINE_SPINE_MESH_ATTACHMENT_H */