2025-07-15 22:56:12 +02:00

59 lines
1.7 KiB
C++

#include "to_property.h"
#include <spine/spine.h>
using namespace spine;
void spine_to_property_dispose(spine_to_property self) {
delete (ToProperty *) self;
}
spine_rtti spine_to_property_get_rtti(spine_to_property self) {
ToProperty *_self = (ToProperty *) self;
return (spine_rtti) &_self->getRTTI();
}
float spine_to_property_mix(spine_to_property self, spine_transform_constraint_pose pose) {
ToProperty *_self = (ToProperty *) self;
return _self->mix(*((TransformConstraintPose *) pose));
}
void spine_to_property_apply(spine_to_property self, spine_skeleton skeleton, spine_transform_constraint_pose pose, spine_bone_pose bone, float value,
bool local, bool additive) {
ToProperty *_self = (ToProperty *) self;
_self->apply(*((Skeleton *) skeleton), *((TransformConstraintPose *) pose), *((BonePose *) bone), value, local, additive);
}
spine_rtti spine_to_property_rtti(void) {
return (spine_rtti) &ToProperty::rtti;
}
float spine_to_property_get__offset(spine_to_property self) {
ToProperty *_self = (ToProperty *) self;
return _self->_offset;
}
void spine_to_property_set__offset(spine_to_property self, float value) {
ToProperty *_self = (ToProperty *) self;
_self->_offset = value;
}
float spine_to_property_get__max(spine_to_property self) {
ToProperty *_self = (ToProperty *) self;
return _self->_max;
}
void spine_to_property_set__max(spine_to_property self, float value) {
ToProperty *_self = (ToProperty *) self;
_self->_max = value;
}
float spine_to_property_get__scale(spine_to_property self) {
ToProperty *_self = (ToProperty *) self;
return _self->_scale;
}
void spine_to_property_set__scale(spine_to_property self, float value) {
ToProperty *_self = (ToProperty *) self;
_self->_scale = value;
}