mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
148 lines
5.4 KiB
Java
148 lines
5.4 KiB
Java
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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package com.esotericsoftware.spine;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input.Keys;
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import com.badlogic.gdx.InputAdapter;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.GL10;
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import com.badlogic.gdx.graphics.Pixmap;
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import com.badlogic.gdx.graphics.Pixmap.Format;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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public class SkeletonTest extends ApplicationAdapter {
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SpriteBatch batch;
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float time;
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SkeletonRenderer renderer;
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SkeletonRendererDebug debugRenderer;
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SkeletonData skeletonData;
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Skeleton skeleton;
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Animation animation;
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public void create () {
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batch = new SpriteBatch();
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renderer = new SkeletonRenderer();
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debugRenderer = new SkeletonRendererDebug();
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final String name = "goblins"; // "spineboy";
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// A regular texture atlas would normally usually be used. This returns a white image for images not found in the atlas.
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Pixmap pixmap = new Pixmap(32, 32, Format.RGBA8888);
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pixmap.setColor(Color.WHITE);
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pixmap.fill();
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final AtlasRegion fake = new AtlasRegion(new Texture(pixmap), 0, 0, 32, 32);
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pixmap.dispose();
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FileHandle atlasFile = Gdx.files.internal(name + ".atlas");
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TextureAtlasData data = !atlasFile.exists() ? null : new TextureAtlasData(atlasFile, atlasFile.parent(), false);
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TextureAtlas atlas = new TextureAtlas(data) {
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public AtlasRegion findRegion (String name) {
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AtlasRegion region = super.findRegion(name);
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return region != null ? region : fake;
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}
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};
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if (true) {
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SkeletonJson json = new SkeletonJson(atlas);
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// json.setScale(2);
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skeletonData = json.readSkeletonData(Gdx.files.internal(name + ".json"));
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} else {
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SkeletonBinary binary = new SkeletonBinary(atlas);
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// binary.setScale(2);
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skeletonData = binary.readSkeletonData(Gdx.files.internal(name + ".skel"));
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}
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animation = skeletonData.findAnimation("walk");
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skeleton = new Skeleton(skeletonData);
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if (name.equals("goblins")) skeleton.setSkin("goblin");
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skeleton.setToSetupPose();
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skeleton = new Skeleton(skeleton);
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Bone root = skeleton.getRootBone();
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root.x = 50;
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root.y = 20;
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root.scaleX = 1f;
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root.scaleY = 1f;
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skeleton.updateWorldTransform();
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Gdx.input.setInputProcessor(new InputAdapter() {
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public boolean touchDown (int screenX, int screenY, int pointer, int button) {
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keyDown(0);
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return true;
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}
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public boolean keyDown (int keycode) {
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if (name.equals("goblins")) {
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skeleton.setSkin(skeleton.getSkin().getName().equals("goblin") ? "goblingirl" : "goblin");
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skeleton.setSlotsToSetupPose();
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}
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return true;
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}
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});
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}
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public void render () {
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time += Gdx.graphics.getDeltaTime();
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Bone root = skeleton.getRootBone();
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float x = root.getX() + 160 * Gdx.graphics.getDeltaTime() * (skeleton.getFlipX() ? -1 : 1);
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if (x > Gdx.graphics.getWidth()) skeleton.setFlipX(true);
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if (x < 0) skeleton.setFlipX(false);
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root.setX(x);
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Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
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animation.apply(skeleton, time, false);
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skeleton.updateWorldTransform();
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skeleton.update(Gdx.graphics.getDeltaTime());
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batch.begin();
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renderer.draw(batch, skeleton);
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batch.end();
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debugRenderer.draw(batch, skeleton);
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}
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public void resize (int width, int height) {
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batch.getProjectionMatrix().setToOrtho2D(0, 0, width, height);
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debugRenderer.getShapeRenderer().setProjectionMatrix(batch.getProjectionMatrix());
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}
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public static void main (String[] args) throws Exception {
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new LwjglApplication(new SkeletonTest());
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}
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}
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