NathanSweet
fbefc609a2
SpineboyComponent renamed to Spineboy.
2013-05-14 01:36:50 +02:00
NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
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This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
5a46f8c6b4
isComplete for AnimationState.
2013-04-19 09:14:29 +02:00
NathanSweet
23e04c3b08
Refactoring to bring spine-libgdx up to date with spine-csharp and spine-xna.
2013-04-16 12:44:55 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
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There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
6e9bcfd1d5
License headers for source files.
2013-03-20 14:58:59 +01:00
NathanSweet
3dc750be8d
We'll stay with LWJGL backend for the examples.
2013-03-14 22:59:55 +01:00
NathanSweet
695db31d71
libgdx runtime, attachment loader instead of resolver.
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Other minor fixes.
2013-03-12 23:20:38 +01:00
NathanSweet
2c78e22855
Initial libgdx runtime.
2013-02-20 01:15:31 +01:00