mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 02:06:03 +08:00
80 lines
2.5 KiB
HTML
80 lines
2.5 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta http-equiv="X-UA-Compatible" content="IE=edge" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
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<script src="../dist/iife/spine-phaser.js"></script>
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<link rel="stylesheet" href="../../index.css" />
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<title>Spine Phaser Example</title>
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</head>
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<body class="p-4 flex flex-col items-center">
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<h1>Physics example 2 - Drag physics</h1>
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</body>
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<script>
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class BasicExample extends Phaser.Scene {
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preload() {
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this.load.spineBinary("celestial-circus-data", "assets/celestial-circus-pro.skel");
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this.load.spineAtlas("celestial-circus-atlas", "assets/celestial-circus-pma.atlas");
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}
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create() {
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const gameObject = this.add.spine(
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400,
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350,
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"celestial-circus-data",
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"celestial-circus-atlas"
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);
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gameObject.setInteractive();
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this.input.setDraggable(gameObject);
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gameObject.displayWidth = 150;
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gameObject.displayHeight = (gameObject.height / gameObject.width) * 150;
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gameObject.animationState.setAnimation(0, "eyeblink-long", true);
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let lastX, lastY;
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gameObject.on('dragstart', (pointer, dragX, dragY) => {
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lastX = gameObject.input.dragStartX;
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lastY = gameObject.input.dragStartY;
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})
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gameObject.on('drag', (pointer, dragX, dragY) => {
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// moving gameObject in its space
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gameObject.x += dragX - lastX;
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gameObject.y += dragY - lastY;
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// converting drag movement to skeleton space
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const pointBefore = { x: lastX, y: lastY };
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const pointAfter = { x: dragX, y: dragY };
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gameObject.phaserWorldCoordinatesToSkeleton(pointBefore);
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gameObject.phaserWorldCoordinatesToSkeleton(pointAfter);
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// transfer drag effect on physics contraints using physicsTranslate (we won't move the skeleton)
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gameObject.skeleton.physicsTranslate(pointAfter.x - pointBefore.x, pointAfter.y - pointBefore.y);
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lastX = dragX;
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lastY = dragY;
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})
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}
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}
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new Phaser.Game({
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type: Phaser.AUTO,
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width: 800,
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height: 600,
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type: Phaser.WEBGL,
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scene: [BasicExample],
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plugins: {
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scene: [
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{
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key: "spine.SpinePlugin",
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plugin: spine.SpinePlugin,
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mapping: "spine",
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},
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],
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},
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});
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</script>
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</html>
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