spine-runtimes/spine-ts/spine-core/src/PhysicsConstraintData.ts
Mario Zechner fd0c20a2c7 Formatting
2023-11-29 00:44:00 +01:00

72 lines
2.7 KiB
TypeScript

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import { BoneData } from "./BoneData.js";
import { ConstraintData } from "./ConstraintData.js";
/** Stores the setup pose for a {@link PhysicsConstraint}.
* <p>
* See <a href="http://esotericsoftware.com/spine-physics-constraints">Physics constraints</a> in the Spine User Guide. */
export class PhysicsConstraintData extends ConstraintData {
private _bone: BoneData | null = null;
/** The bone constrained by this physics constraint. */
public set bone (boneData: BoneData) { this._bone = boneData; }
public get bone () {
if (!this._bone) throw new Error("BoneData not set.")
else return this._bone;
}
x = 0;
y = 0;
rotate = 0;
scaleX = 1;
shearX = 1;
step = 0;
inertia = 0;
strength = 0;
damping = 0;
massInverse = 0;
wind = 0;
gravity = 0;
/** A percentage (0-1) that controls the mix between the constrained and unconstrained poses. */
mix = 0;
inertiaGlobal = false;
strengthGlobal = false;
dampingGlobal = false;
massGlobal = false;
windGlobal = false;
gravityGlobal = false;
mixGlobal = false;
constructor (name: string) {
super(name, 0, false);
}
}