spine-runtimes/spine-monogame/xamarinstudio-ios/src/spine-monogame-xamarinstudio-ios.sln
Randolph Burt a0f59c43c8 Update MonoGame iOS example in line with recent changes.
* Migrate to unified API to support 64 bit platforms.
 * Remove call to game.exit() in ExampleGame.cs as this is no longer supported.
 * Use MonoGame.ios Nuget package instead of relying on external repo being present on the machine.
2016-03-17 22:16:22 +00:00

18 lines
856 B
Plaintext

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-monogame-xamarinstudio-ios", "spine-monogame-xamarinstudio-ios.csproj", "{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal