spine-runtimes/spine-cocos2d-iphone

spine-cocos2d-iphone

The spine-cocos2d-iphone runtime provides functionality to load, manipulate and render Spine skeletal animation data using cocos2d-iphone. spine-cocos2d-iphone is based on spine-c.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Place the cocos2d, CocosDenshion, and kazmath directories from a cocos2d-iphone (v2.1-rc1 or later) distribution into the spine-cocos2d-iphone/libs directory. Also place LICENSE_cocos2d.txt, LICENSE_CocosDenshion.txt, and LICENSE_Kazmath.txt into the spine-cocos2d-iphone/libs directory.
  3. Open the XCode project file for iOS or Mac from the spine-cocos2d-iphone directory.

Alternatively, the contents of the spine-c/src, spine-c/include and spine-cocos2d-iphone/src directories can be copied into your project. Be sure your header search path will find the contents of the spine-c/include and spine-cocos2d-iphone/src directories. Note that the includes use spine/Xxx.h, so the spine directory cannot be omitted when copying the files.

Examples

Simple example

podspec