mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
spine-cocos2d-iphone
The spine-cocos2d-iphone runtime provides functionality to load, manipulate and render Spine skeletal animation data using cocos2d-iphone. spine-cocos2d-iphone is based on spine-c.
Setup
- Download the Spine Runtimes source using git or by downloading it as a zip.
- Place the
cocos2d,CocosDenshion, andkazmathdirectories from a cocos2d-iphone (v2.1-rc1 or later) distribution into thespine-cocos2d-iphone/libsdirectory. Also placeLICENSE_cocos2d.txt,LICENSE_CocosDenshion.txt, andLICENSE_Kazmath.txtinto thespine-cocos2d-iphone/libsdirectory. - Open the XCode project file for iOS or Mac from the
spine-cocos2d-iphonedirectory.
Alternatively, the contents of the spine-c/src, spine-c/include and spine-cocos2d-iphone/src directories can be copied into your project. Be sure your header search path will find the contents of the spine-c/include and spine-cocos2d-iphone/src directories. Note that the includes use spine/Xxx.h, so the spine directory cannot be omitted when copying the files.