mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
122 lines
4.7 KiB
Java
122 lines
4.7 KiB
Java
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package com.esotericsoftware.spine;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.badlogic.gdx.utils.ScreenUtils;
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import com.esotericsoftware.spine.attachments.SkeletonAttachment;
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/** Demonstrates using {@link SkeletonAttachment} to use an entire skeleton as an attachment. */
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public class SkeletonAttachmentTest extends ApplicationAdapter {
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OrthographicCamera camera;
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PolygonSpriteBatch batch;
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SkeletonRenderer renderer;
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Skeleton spineboy, goblin;
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AnimationState spineboyState, goblinState;
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BonePose attachmentBone;
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public void create () {
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camera = new OrthographicCamera();
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batch = new PolygonSpriteBatch();
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renderer = new SkeletonRenderer();
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renderer.setPremultipliedAlpha(true);
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{
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TextureAtlas atlas = new TextureAtlas(Gdx.files.internal("spineboy/spineboy-pma.atlas"));
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SkeletonJson json = new SkeletonJson(atlas);
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json.setScale(0.6f);
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SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("spineboy/spineboy-ess.json"));
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spineboy = new Skeleton(skeletonData);
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spineboy.setPosition(320, 20);
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AnimationStateData stateData = new AnimationStateData(skeletonData);
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stateData.setMix("walk", "jump", 0.2f);
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stateData.setMix("jump", "walk", 0.2f);
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spineboyState = new AnimationState(stateData);
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spineboyState.addAnimation(0, "walk", true, 0);
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}
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{
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TextureAtlas atlas = new TextureAtlas(Gdx.files.internal("goblins/goblins-pma.atlas"));
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SkeletonJson json = new SkeletonJson(atlas);
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SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("goblins/goblins-pro.json"));
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goblin = new Skeleton(skeletonData);
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goblin.setSkin("goblin");
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goblin.setupPoseSlots();
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goblinState = new AnimationState(new AnimationStateData(skeletonData));
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goblinState.setAnimation(0, "walk", true);
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// Instead of a right shoulder, spineboy will have a goblin!
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SkeletonAttachment skeletonAttachment = new SkeletonAttachment("goblin");
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skeletonAttachment.setSkeleton(goblin);
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Slot slot = spineboy.findSlot("front-upper-arm");
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slot.getPose().setAttachment(skeletonAttachment);
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attachmentBone = slot.getBone().getAppliedPose();
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}
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}
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public void render () {
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float delta = Gdx.graphics.getDeltaTime();
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spineboyState.update(delta);
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spineboyState.apply(spineboy);
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spineboy.update(delta);
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spineboy.updateWorldTransform(Physics.update);
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goblinState.update(Gdx.graphics.getDeltaTime());
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goblinState.apply(goblin);
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goblin.update(delta);
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goblin.updateWorldTransform(Physics.update, attachmentBone);
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ScreenUtils.clear(0, 0, 0, 0);
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camera.update();
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batch.getProjectionMatrix().set(camera.combined);
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batch.begin();
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renderer.draw(batch, spineboy);
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batch.end();
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}
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public void resize (int width, int height) {
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camera.setToOrtho(false);
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}
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public static void main (String[] args) throws Exception {
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new Lwjgl3Application(new SkeletonAttachmentTest());
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}
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}
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