25 Commits

Author SHA1 Message Date
Nathan Sweet
fff1606b6d [libgdx] Added Posed and other base classes. Renamed BoneLocal/Pose. Removed skeleton fields, prefer passing. 2025-04-16 23:14:08 -04:00
Nathan Sweet
cab5944663 [libgdx] SlotPose and other refactoring. 2025-04-15 12:09:40 -04:00
Nathan Sweet
71ef2d5f98 [libgdx] Separate pose and applied for bones, slots, and constraints, sliders WIP. 2025-04-12 22:09:24 -04:00
Nathan Sweet
f08d58dc98 License header update. 2025-04-05 13:42:13 -04:00
Luke Ingram
e9cce58a1f [libgdx] Updates the Spine Runtimes License Agreement date, updates links to documentation. 2024-12-09 19:02:05 -04:00
Nathan Sweet
55550c3490 [libgdx] Added skeleton.update(delta) to examples, even when physics is not used. 2024-01-18 09:57:20 -04:00
Nathan Sweet
4116af02fa [libgdx] Added a Physics enum to updateWorldTransform and Updateable#update to control how physics and other non-deterministic updates are applied. 2023-09-28 16:35:25 -04:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Nathan Sweet
c47aa8eade [libgdx] Javadocs and clean up for tests. 2022-05-01 12:08:31 -04:00
Mario Zechner
90537ca2d9 [libgdx] Gradleify all projects, switch to LWJGL3
# Conflicts:
#	spine-libgdx/build.gradle
2022-01-23 21:09:52 +01:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
badlogic
c2b1ecb195 [libgdx] Fix line endings, CRLF -> LF 2021-06-30 16:25:32 +02:00
Nathan Sweet
4ecca69cff [libgdx] Added FboTest. Use ScreenUtils#clear. 2021-03-15 12:37:16 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
69923111b9 [libgdx] Breaking change: SkeletonRenderer no longer handles updating skeletons attached via SkeletonAttachment. Introduced new Skeleton#updateWorldTransform(Bone) that must be explicitely called by the user before rendering skeletons including attached skeletons. See SkeletonAttachmentTest for an example. Closes #1005 2017-09-27 14:03:05 +02:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
NathanSweet
77099330ad Refactored skeleton renderer, added two color tint polygon renderer. 2016-11-28 00:41:41 +01:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
NathanSweet
00f75cf3fa [libgdx] Updated examples. 2016-07-06 16:39:04 +02:00
NathanSweet
323df5799e Simpler test animation. 2016-02-11 17:14:48 +01:00
NathanSweet
37f2f9e880 Updated for Spine 3.0.00. 2016-01-11 00:32:36 +01:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
cad68f30ff Organized spine-libgdx so tests and the skeleton viewer are separate. 2014-11-20 12:42:54 +01:00