Nathan Sweet
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fff1606b6d
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[libgdx] Added Posed and other base classes. Renamed BoneLocal/Pose. Removed skeleton fields, prefer passing.
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2025-04-16 23:14:08 -04:00 |
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Nathan Sweet
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cab5944663
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[libgdx] SlotPose and other refactoring.
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2025-04-15 12:09:40 -04:00 |
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Nathan Sweet
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71ef2d5f98
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[libgdx] Separate pose and applied for bones, slots, and constraints, sliders WIP.
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2025-04-12 22:09:24 -04:00 |
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Nathan Sweet
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f08d58dc98
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License header update.
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2025-04-05 13:42:13 -04:00 |
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Luke Ingram
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e9cce58a1f
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[libgdx] Updates the Spine Runtimes License Agreement date, updates links to documentation.
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2024-12-09 19:02:05 -04:00 |
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Nathan Sweet
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55550c3490
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[libgdx] Added skeleton.update(delta) to examples, even when physics is not used.
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2024-01-18 09:57:20 -04:00 |
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Nathan Sweet
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4116af02fa
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[libgdx] Added a Physics enum to updateWorldTransform and Updateable#update to control how physics and other non-deterministic updates are applied.
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2023-09-28 16:35:25 -04:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Nathan Sweet
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c47aa8eade
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[libgdx] Javadocs and clean up for tests.
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2022-05-01 12:08:31 -04:00 |
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Mario Zechner
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90537ca2d9
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[libgdx] Gradleify all projects, switch to LWJGL3
# Conflicts:
# spine-libgdx/build.gradle
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2022-01-23 21:09:52 +01:00 |
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Nathan Sweet
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96a998b82d
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Spine Runtimes License Agreement update (September 24, 2021).
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2021-09-24 18:18:19 -10:00 |
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badlogic
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c2b1ecb195
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[libgdx] Fix line endings, CRLF -> LF
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2021-06-30 16:25:32 +02:00 |
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Nathan Sweet
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4ecca69cff
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[libgdx] Added FboTest. Use ScreenUtils#clear.
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2021-03-15 12:37:16 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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69923111b9
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[libgdx] Breaking change: SkeletonRenderer no longer handles updating skeletons attached via SkeletonAttachment. Introduced new Skeleton#updateWorldTransform(Bone) that must be explicitely called by the user before rendering skeletons including attached skeletons. See SkeletonAttachmentTest for an example. Closes #1005
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2017-09-27 14:03:05 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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NathanSweet
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77099330ad
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Refactored skeleton renderer, added two color tint polygon renderer.
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2016-11-28 00:41:41 +01:00 |
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NathanSweet
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c0fdc454a2
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Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
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2016-10-15 23:45:16 +02:00 |
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badlogic
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5aa27771c3
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[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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2016-10-13 15:12:05 +02:00 |
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NathanSweet
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00f75cf3fa
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[libgdx] Updated examples.
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2016-07-06 16:39:04 +02:00 |
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NathanSweet
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323df5799e
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Simpler test animation.
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2016-02-11 17:14:48 +01:00 |
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NathanSweet
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37f2f9e880
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Updated for Spine 3.0.00.
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2016-01-11 00:32:36 +01:00 |
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NathanSweet
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27270a5781
|
Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
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2015-04-24 21:33:24 +02:00 |
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NathanSweet
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cad68f30ff
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Organized spine-libgdx so tests and the skeleton viewer are separate.
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2014-11-20 12:42:54 +01:00 |
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