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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 01:06:01 +08:00

Merge branch 'master-upstream'

This commit is contained in:
Insthync 2023-01-28 11:12:43 +07:00
commit 04343032e6
6 changed files with 36 additions and 21 deletions

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@ -10,6 +10,8 @@
Support xNode on [Ko-fi](https://ko-fi.com/Z8Z5DYWA) or [Patreon](https://www.patreon.com/thorbrigsted)
For full Odin support, consider using [KAJed82's fork](https://github.com/KAJed82/xNode)
### xNode
Thinking of developing a node-based plugin? Then this is for you. You can download it as an archive and unpack to a new unity project, or connect it as git submodule.

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@ -221,7 +221,7 @@ namespace XNodeEditor {
//Port drag release
if (IsDraggingPort) {
// If connection is valid, save it
if (draggedOutputTarget != null && draggedOutput.CanConnectTo(draggedOutputTarget)) {
if (draggedOutputTarget != null && graphEditor.CanConnect(draggedOutput, draggedOutputTarget)) {
XNode.Node node = draggedOutputTarget.node;
if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget);
@ -553,12 +553,9 @@ namespace XNodeEditor {
public void AutoConnect(XNode.Node node) {
if (autoConnectOutput == null) return;
// Find input port of same type
XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && x.ValueType == autoConnectOutput.ValueType);
// Fallback to input port
if (inputPort == null) inputPort = node.Ports.FirstOrDefault(x => x.IsInput);
// Autoconnect if connection is compatible
if (inputPort != null && inputPort.CanConnectTo(autoConnectOutput)) autoConnectOutput.Connect(inputPort);
// Find compatible input port
XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && graphEditor.CanConnect(autoConnectOutput, x));
if (inputPort != null) autoConnectOutput.Connect(inputPort);
// Save changes
EditorUtility.SetDirty(graph);

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@ -394,6 +394,7 @@ namespace XNodeEditor {
};
list.onReorderCallback =
(ReorderableList rl) => {
serializedObject.Update();
bool hasRect = false;
bool hasNewRect = false;
Rect rect = Rect.zero;

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@ -59,6 +59,13 @@ namespace XNodeEditor {
return 0;
}
/// <summary>
/// Called before connecting two ports in the graph view to see if the output port is compatible with the input port
/// </summary>
public virtual bool CanConnect(XNode.NodePort output, XNode.NodePort input) {
return output.CanConnectTo(input);
}
/// <summary>
/// Add items for the context menu when right-clicking this node.
/// Override to add custom menu items.
@ -96,7 +103,7 @@ namespace XNodeEditor {
if (disallowed) menu.AddItem(new GUIContent(path), false, null);
else menu.AddItem(new GUIContent(path), false, () => {
XNode.Node node = CreateNode(type, pos);
NodeEditorWindow.current.AutoConnect(node);
if (node != null) NodeEditorWindow.current.AutoConnect(node); // handle null nodes to avoid nullref exceptions
});
}
menu.AddSeparator("");
@ -206,6 +213,7 @@ namespace XNodeEditor {
public virtual XNode.Node CreateNode(Type type, Vector2 position) {
Undo.RecordObject(target, "Create Node");
XNode.Node node = target.AddNode(type);
if (node == null) return null; // handle null nodes to avoid nullref exceptions
Undo.RegisterCreatedObjectUndo(node, "Create Node");
node.position = position;
if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
@ -221,7 +229,7 @@ namespace XNodeEditor {
XNode.Node node = target.CopyNode(original);
Undo.RegisterCreatedObjectUndo(node, "Duplicate Node");
node.name = original.name;
AssetDatabase.AddObjectToAsset(node, target);
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) AssetDatabase.AddObjectToAsset(node, target);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
return node;
}

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@ -53,8 +53,10 @@ namespace XNodeEditor {
if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) {
target.name = NodeEditorUtilities.NodeDefaultName(target.GetType());
NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename();
AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target));
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) {
AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target));
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
}
Close();
target.TriggerOnValidate();
}
@ -64,8 +66,10 @@ namespace XNodeEditor {
if (GUILayout.Button("Apply") || (e.isKey && e.keyCode == KeyCode.Return)) {
target.name = input;
NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename();
AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target));
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) {
AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target));
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
}
Close();
target.TriggerOnValidate();
}

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@ -70,20 +70,23 @@ namespace XNode {
for (int i = 0; i < reconnectConnections.Count; i++) {
NodePort connection = reconnectConnections[i];
if (connection == null) continue;
// CAVEAT: Ports connected under special conditions defined in graphEditor.CanConnect overrides will not auto-connect.
// To fix this, this code would need to be moved to an editor script and call graphEditor.CanConnect instead of port.CanConnectTo.
// This is only a problem in the rare edge case where user is using non-standard CanConnect overrides and changes port type of an already connected port
if (port.CanConnectTo(connection)) port.Connect(connection);
}
}
ports.Add(staticPort.fieldName, port);
}
}
// Finally, make sure dynamic list port settings correspond to the settings of their "backing port"
foreach (NodePort listPort in dynamicListPorts) {
// At this point we know that ports here are dynamic list ports
// which have passed name/"backing port" checks, ergo we can proceed more safely.
string backingPortName = listPort.fieldName.Split(' ')[0];
NodePort backingPort = staticPorts[backingPortName];
// Update port constraints. Creating a new port instead will break the editor, mandating the need for setters.
listPort.ValueType = GetBackingValueType(backingPort.ValueType);
listPort.direction = backingPort.direction;
@ -95,7 +98,7 @@ namespace XNode {
/// <summary>
/// Extracts the underlying types from arrays and lists, the only collections for dynamic port lists
/// currently supported. If the given type is not applicable (i.e. if the dynamic list port was not
/// defined as an array or a list), returns the given type itself.
/// defined as an array or a list), returns the given type itself.
/// </summary>
private static System.Type GetBackingValueType(System.Type portValType) {
if (portValType.HasElementType) {
@ -114,10 +117,10 @@ namespace XNode {
// Thus, we need to check for attributes... (but at least we don't need to look at all fields this time)
string[] fieldNameParts = port.fieldName.Split(' ');
if (fieldNameParts.Length != 2) return false;
FieldInfo backingPortInfo = port.node.GetType().GetField(fieldNameParts[0]);
if (backingPortInfo == null) return false;
object[] attribs = backingPortInfo.GetCustomAttributes(true);
return attribs.Any(x => {
Node.InputAttribute inputAttribute = x as Node.InputAttribute;
@ -126,7 +129,7 @@ namespace XNode {
outputAttribute != null && outputAttribute.dynamicPortList;
});
}
/// <summary> Cache node types </summary>
private static void BuildCache() {
portDataCache = new PortDataCache();
@ -204,10 +207,10 @@ namespace XNode {
portDataCache[nodeType].Add(new NodePort(fieldInfo[i]));
}
if(formerlySerializedAsAttribute != null) {
if (formerlySerializedAsAttribute != null) {
if (formerlySerializedAsCache == null) formerlySerializedAsCache = new Dictionary<System.Type, Dictionary<string, string>>();
if (!formerlySerializedAsCache.ContainsKey(nodeType)) formerlySerializedAsCache.Add(nodeType, new Dictionary<string, string>());
if (formerlySerializedAsCache[nodeType].ContainsKey(formerlySerializedAsAttribute.oldName)) Debug.LogError("Another FormerlySerializedAs with value '" + formerlySerializedAsAttribute.oldName + "' already exist on this node.");
else formerlySerializedAsCache[nodeType].Add(formerlySerializedAsAttribute.oldName, fieldInfo[i].Name);
}