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UI stylistic changes
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8972d0ba07
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0e6eb55143
@ -137,7 +137,7 @@ public class NodeEditor {
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Color col = GUI.color;
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GUI.color = NodeEditorUtilities.GetTypeColor(port.type);
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GUI.DrawTexture(handleRect, NodeEditorResources.dot);
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GUI.color = Color.black;
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GUI.color = new Color(0.29f,0.31f,0.32f);
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GUI.DrawTexture(handleRect, NodeEditorResources.dotOuter);
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GUI.color = col;
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}
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@ -131,7 +131,9 @@ public partial class NodeEditorWindow {
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if (!_portConnectionPoints.ContainsKey(draggedOutput)) return;
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Vector2 from = draggedOutput.node.position.position + _portConnectionPoints[draggedOutput].center;
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Vector2 to = draggedOutputTarget != null ? draggedOutputTarget.node.position.position + portConnectionPoints[draggedOutputTarget].center : WindowToGridPosition(Event.current.mousePosition);
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DrawConnection(from, to, NodeEditorUtilities.GetTypeColor(draggedOutput.type));
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Color col = NodeEditorUtilities.GetTypeColor(draggedOutput.type);
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col.a = 0.6f;
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DrawConnection(from, to, col);
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}
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}
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@ -25,9 +25,7 @@ public static class NodeEditorResources {
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public GUIStyle inputStyle, outputStyle;
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public Styles() {
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GUIStyle baseStyle = new GUIStyle();
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baseStyle.normal.textColor = Color.black;
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baseStyle.onHover.textColor = Color.red;
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GUIStyle baseStyle = new GUIStyle("Label");
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baseStyle.fixedHeight = 18;
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inputStyle = new GUIStyle(baseStyle);
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