mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-20 01:06:01 +08:00
Basic serialization
This commit is contained in:
parent
d3f0d96954
commit
1606c583f9
15
Examples/Nodes/AddNode.cs
Normal file
15
Examples/Nodes/AddNode.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class AddNode : Node {
|
||||
|
||||
public string thisIsAddNode = "Add";
|
||||
|
||||
protected override void Init() {
|
||||
inputs = new NodePort[2];
|
||||
inputs[0] = CreateNodeInput("A", typeof(float));
|
||||
inputs[1] = CreateNodeInput("B", typeof(float));
|
||||
outputs = new NodePort[1];
|
||||
outputs[0] = CreateNodeOutput("Result", typeof(float));
|
||||
}
|
||||
}
|
||||
12
Examples/Nodes/AddNode.cs.meta
Normal file
12
Examples/Nodes/AddNode.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 22e05e2a1f5ad7645850d52212143629
|
||||
timeCreated: 1505937586
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,6 +1,9 @@
|
||||
public class BaseNode : Node {
|
||||
using UnityEngine;
|
||||
|
||||
public string asdf;
|
||||
[System.Serializable]
|
||||
public class BaseNode : Node {
|
||||
|
||||
public string thisIsBaseNode = "ASDF";
|
||||
|
||||
protected override void Init() {
|
||||
inputs = new NodePort[2];
|
||||
|
||||
@ -74,27 +74,6 @@ public partial class NodeEditorWindow {
|
||||
GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f,0.5f), tileAmount));
|
||||
}
|
||||
|
||||
public void DrawToolbar() {
|
||||
EditorGUILayout.BeginHorizontal("Toolbar");
|
||||
|
||||
if (DropdownButton("File", 50)) FileContextMenu();
|
||||
if (DropdownButton("Edit", 50)) EditContextMenu();
|
||||
if (DropdownButton("View", 50)) { }
|
||||
if (DropdownButton("Settings", 70)) { }
|
||||
if (DropdownButton("Tools", 50)) { }
|
||||
if (IsHoveringNode) {
|
||||
GUILayout.Space(20);
|
||||
string hoverInfo = hoveredNode.GetType().ToString();
|
||||
if (IsHoveringPort) hoverInfo += " > "+hoveredPort.name;
|
||||
GUILayout.Label(hoverInfo);
|
||||
}
|
||||
|
||||
// Make the toolbar extend all throughout the window extension.
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public static bool DropdownButton(string name, float width) {
|
||||
return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
|
||||
}
|
||||
@ -118,25 +97,6 @@ public partial class NodeEditorWindow {
|
||||
contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
|
||||
}
|
||||
|
||||
public static void FileContextMenu() {
|
||||
GenericMenu contextMenu = new GenericMenu();
|
||||
contextMenu.AddItem(new GUIContent("Create New"), false, null);
|
||||
contextMenu.AddItem(new GUIContent("Load"), false, null);
|
||||
|
||||
contextMenu.AddSeparator("");
|
||||
contextMenu.AddItem(new GUIContent("Save"), false, null);
|
||||
contextMenu.AddItem(new GUIContent("Save As"), false, null);
|
||||
|
||||
contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
|
||||
}
|
||||
|
||||
public void EditContextMenu() {
|
||||
GenericMenu contextMenu = new GenericMenu();
|
||||
contextMenu.AddItem(new GUIContent("Clear"), false, () => graph.Clear());
|
||||
|
||||
contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
|
||||
}
|
||||
|
||||
public void DrawConnection(Vector2 startPoint, Vector2 endPoint) {
|
||||
startPoint = GridToWindowPosition(startPoint);
|
||||
endPoint = GridToWindowPosition(endPoint);
|
||||
@ -152,4 +112,74 @@ public partial class NodeEditorWindow {
|
||||
Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, Color.gray, null, 4);
|
||||
Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, Color.white, null, 2);
|
||||
}
|
||||
|
||||
public void DrawConnections() {
|
||||
foreach (Node node in graph.nodes) {
|
||||
for (int i = 0; i < node.OutputCount; i++) {
|
||||
NodePort output = node.GetOutput(i);
|
||||
Vector2 from = _portConnectionPoints[output];
|
||||
for (int k = 0; k < output.ConnectionCount; k++) {
|
||||
NodePort input = output.GetConnection(k);
|
||||
Vector2 to = _portConnectionPoints[input];
|
||||
DrawConnection(from, to);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawNodes() {
|
||||
portConnectionPoints.Clear();
|
||||
Event e = Event.current;
|
||||
|
||||
BeginWindows();
|
||||
BeginZoomed(position, zoom);
|
||||
if (e.type == EventType.Repaint) portRects.Clear();
|
||||
foreach (Node node in graph.nodes) {
|
||||
//Get node position
|
||||
Vector2 nodePos = GridToWindowPositionNoClipped(node.position.position);
|
||||
|
||||
Rect windowRect = new Rect(nodePos, node.position.size);
|
||||
|
||||
GUIStyle style = (node == selectedNode) ? (GUIStyle)"flow node 0 on" : (GUIStyle)"flow node 0";
|
||||
GUILayout.BeginArea(windowRect, node.ToString(), style);
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
//Inputs
|
||||
GUILayout.BeginVertical();
|
||||
for (int i = 0; i < node.InputCount; i++) {
|
||||
NodePort input = node.GetInput(i);
|
||||
Rect r = GUILayoutUtility.GetRect(new GUIContent(input.name), styles.GetInputStyle(input.type));
|
||||
GUI.Label(r, input.name, styles.GetInputStyle(input.type));
|
||||
if (e.type == EventType.Repaint) portRects.Add(input, r);
|
||||
portConnectionPoints.Add(input, new Vector2(r.xMin, r.yMin + (r.height * 0.5f)) + node.position.position);
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
|
||||
//Outputs
|
||||
GUILayout.BeginVertical();
|
||||
for (int i = 0; i < node.OutputCount; i++) {
|
||||
NodePort output = node.GetOutput(i);
|
||||
Rect r = GUILayoutUtility.GetRect(new GUIContent(output.name), styles.GetOutputStyle(output.type));
|
||||
GUI.Label(r, output.name, styles.GetOutputStyle(output.type));
|
||||
if (e.type == EventType.Repaint) portRects.Add(output, r);
|
||||
portConnectionPoints.Add(output, new Vector2(r.xMax, r.yMin + (r.height * 0.5f)) + node.position.position);
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
// GUI
|
||||
|
||||
GUILayout.EndArea();
|
||||
|
||||
if (windowRect.position != nodePos) {
|
||||
nodePos = windowRect.position;
|
||||
node.position.position = WindowToGridPosition(nodePos);
|
||||
//Vector2 newPos = windowRect =
|
||||
}
|
||||
|
||||
}
|
||||
EndZoomed(position, zoom);
|
||||
EndWindows();
|
||||
}
|
||||
}
|
||||
|
||||
47
Scripts/Editor/NodeEditorToolbar.cs
Normal file
47
Scripts/Editor/NodeEditorToolbar.cs
Normal file
@ -0,0 +1,47 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
public partial class NodeEditorWindow {
|
||||
|
||||
public void DrawToolbar() {
|
||||
EditorGUILayout.BeginHorizontal("Toolbar");
|
||||
|
||||
if (DropdownButton("File", 50)) FileContextMenu();
|
||||
if (DropdownButton("Edit", 50)) EditContextMenu();
|
||||
if (DropdownButton("View", 50)) { }
|
||||
if (DropdownButton("Settings", 70)) { }
|
||||
if (DropdownButton("Tools", 50)) { }
|
||||
if (IsHoveringNode) {
|
||||
GUILayout.Space(20);
|
||||
string hoverInfo = hoveredNode.GetType().ToString();
|
||||
if (IsHoveringPort) hoverInfo += " > " + hoveredPort.name;
|
||||
GUILayout.Label(hoverInfo);
|
||||
}
|
||||
|
||||
// Make the toolbar extend all throughout the window extension.
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public void FileContextMenu() {
|
||||
GenericMenu contextMenu = new GenericMenu();
|
||||
contextMenu.AddItem(new GUIContent("Create New"), false, null);
|
||||
contextMenu.AddItem(new GUIContent("Load"), false, Load);
|
||||
|
||||
contextMenu.AddSeparator("");
|
||||
contextMenu.AddItem(new GUIContent("Save"), false, Save);
|
||||
contextMenu.AddItem(new GUIContent("Save As"), false, null);
|
||||
|
||||
contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
|
||||
}
|
||||
|
||||
public void EditContextMenu() {
|
||||
GenericMenu contextMenu = new GenericMenu();
|
||||
contextMenu.AddItem(new GUIContent("Clear"), false, () => graph.Clear());
|
||||
|
||||
contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
|
||||
}
|
||||
}
|
||||
12
Scripts/Editor/NodeEditorToolbar.cs.meta
Normal file
12
Scripts/Editor/NodeEditorToolbar.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa774a466fc664148b43879d282ea071
|
||||
timeCreated: 1505932458
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -2,10 +2,13 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.IO;
|
||||
|
||||
[InitializeOnLoad]
|
||||
public partial class NodeEditorWindow : EditorWindow {
|
||||
public partial class NodeEditorWindow : EditorWindow {
|
||||
|
||||
string saved;
|
||||
|
||||
public Dictionary<NodePort, Vector2> portConnectionPoints { get { return _portConnectionPoints; } }
|
||||
private Dictionary<NodePort, Vector2> _portConnectionPoints = new Dictionary<NodePort, Vector2>();
|
||||
private Dictionary<NodePort, Rect> portRects = new Dictionary<NodePort, Rect>();
|
||||
@ -26,80 +29,25 @@ public partial class NodeEditorWindow : EditorWindow {
|
||||
w.Show();
|
||||
}
|
||||
|
||||
public void DrawConnections() {
|
||||
foreach(Node node in graph.nodes) {
|
||||
for (int i = 0; i < node.OutputCount; i++) {
|
||||
NodePort output = node.GetOutput(i);
|
||||
Vector2 from = _portConnectionPoints[output];
|
||||
for (int k = 0; k < output.ConnectionCount; k++) {
|
||||
NodePort input = output.GetConnection(k);
|
||||
Vector2 to = _portConnectionPoints[input];
|
||||
DrawConnection(from, to);
|
||||
}
|
||||
}
|
||||
}
|
||||
public void Save() {
|
||||
saved = graph.Serialize();
|
||||
}
|
||||
|
||||
private void DrawNodes() {
|
||||
portConnectionPoints.Clear();
|
||||
Event e = Event.current;
|
||||
|
||||
BeginWindows();
|
||||
BeginZoomed(position, zoom);
|
||||
if (e.type == EventType.Repaint) portRects.Clear();
|
||||
foreach (Node node in graph.nodes) {
|
||||
//Get node position
|
||||
Vector2 nodePos = GridToWindowPositionNoClipped(node.position.position);
|
||||
|
||||
Rect windowRect = new Rect(nodePos, node.position.size);
|
||||
|
||||
GUIStyle style = (node == selectedNode) ? (GUIStyle)"flow node 0 on" : (GUIStyle)"flow node 0";
|
||||
GUILayout.BeginArea(windowRect, node.ToString(), style);
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
//Inputs
|
||||
GUILayout.BeginVertical();
|
||||
for (int i = 0; i < node.InputCount; i++) {
|
||||
NodePort input = node.GetInput(i);
|
||||
Rect r = GUILayoutUtility.GetRect(new GUIContent(input.name), styles.GetInputStyle(input.type));
|
||||
GUI.Label(r, input.name, styles.GetInputStyle(input.type));
|
||||
if (e.type == EventType.Repaint) portRects.Add(input, r);
|
||||
portConnectionPoints.Add(input, new Vector2(r.xMin, r.yMin + (r.height * 0.5f)) + node.position.position);
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
|
||||
//Outputs
|
||||
GUILayout.BeginVertical();
|
||||
for (int i = 0; i < node.OutputCount; i++) {
|
||||
NodePort output = node.GetOutput(i);
|
||||
Rect r = GUILayoutUtility.GetRect(new GUIContent(output.name), styles.GetOutputStyle(output.type));
|
||||
GUI.Label(r, output.name, styles.GetOutputStyle(output.type));
|
||||
if (e.type == EventType.Repaint) portRects.Add(output, r);
|
||||
portConnectionPoints.Add(output, new Vector2(r.xMax, r.yMin + (r.height * 0.5f)) + node.position.position);
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
// GUI
|
||||
|
||||
GUILayout.EndArea();
|
||||
|
||||
if (windowRect.position != nodePos) {
|
||||
nodePos = windowRect.position;
|
||||
node.position.position = WindowToGridPosition(nodePos);
|
||||
//Vector2 newPos = windowRect =
|
||||
}
|
||||
|
||||
}
|
||||
EndZoomed(position, zoom);
|
||||
EndWindows();
|
||||
public void Load() {
|
||||
_graph = NodeGraph.Deserialize(saved);
|
||||
}
|
||||
|
||||
private void DraggableWindow(int windowID) {
|
||||
GUI.DragWindow();
|
||||
}
|
||||
|
||||
public byte[] ProtoSerialize<T>(T value) {
|
||||
using (var ms = new MemoryStream()) {
|
||||
ProtoBuf.Serializer.Serialize(ms, value);
|
||||
return ms.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 WindowToGridPosition(Vector2 windowPosition) {
|
||||
return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom;
|
||||
}
|
||||
|
||||
@ -4,7 +4,12 @@ using UnityEngine;
|
||||
using System;
|
||||
|
||||
/// <summary> Base class for all nodes </summary>
|
||||
[Serializable]
|
||||
public abstract class Node {
|
||||
|
||||
public string NodeType { get { return nodeType; } }
|
||||
[SerializeField] private string nodeType;
|
||||
|
||||
public Rect position = new Rect(0,0,200,200);
|
||||
protected NodePort[] inputs = new NodePort[0];
|
||||
protected NodePort[] outputs = new NodePort[0];
|
||||
@ -13,6 +18,7 @@ public abstract class Node {
|
||||
public int OutputCount { get { return outputs.Length; } }
|
||||
|
||||
protected Node() {
|
||||
nodeType = GetType().ToString();
|
||||
Init();
|
||||
}
|
||||
|
||||
|
||||
@ -2,21 +2,24 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
/// <summary> Base class for all node graphs </summary>
|
||||
[Serializable]
|
||||
public class NodeGraph {
|
||||
|
||||
/// <summary> All nodes in the graph. <para/>
|
||||
/// See: <see cref="AddNode{T}"/> </summary>
|
||||
public List<Node> nodes = new List<Node>();
|
||||
[NonSerialized] public List<Node> nodes = new List<Node>();
|
||||
|
||||
/// <summary> Serialized nodes. </summary>
|
||||
[SerializeField] public string[] s_nodes;
|
||||
|
||||
public List<string> strings = new List<string>() { "ASDF", "3523" };
|
||||
public T AddNode<T>() where T : Node {
|
||||
T node = default(T);
|
||||
nodes.Add(node);
|
||||
return node;
|
||||
}
|
||||
|
||||
public Node AddNode(Type type) {
|
||||
public Node AddNode(Type type) {
|
||||
Node node = (Node)Activator.CreateInstance(type);
|
||||
if (node == null) {
|
||||
Debug.LogError("Node could node be instanced");
|
||||
@ -26,6 +29,16 @@ public class NodeGraph {
|
||||
return node;
|
||||
}
|
||||
|
||||
public Node AddNode(string type) {
|
||||
Node node = (Node)Activator.CreateInstance(null,type).Unwrap();
|
||||
if (node == null) {
|
||||
Debug.LogError("Node could node be instanced");
|
||||
return null;
|
||||
}
|
||||
nodes.Add(node);
|
||||
return node;
|
||||
}
|
||||
|
||||
/// <summary> Safely remove a node and all its connections </summary>
|
||||
/// <param name="node"></param>
|
||||
public void RemoveNode(Node node) {
|
||||
@ -36,4 +49,41 @@ public class NodeGraph {
|
||||
public void Clear() {
|
||||
nodes.Clear();
|
||||
}
|
||||
|
||||
public string Serialize() {
|
||||
//Unity serializer doesn't support polymorphism, so we'll have to use a hack
|
||||
s_nodes = new string[nodes.Count];
|
||||
for (int i = 0; i < nodes.Count; i++) {
|
||||
s_nodes[i] = JsonUtility.ToJson(nodes[i]);
|
||||
}
|
||||
//s_nodes = new string[] { "<SERIALIZED_NODES>" };
|
||||
string json = JsonUtility.ToJson(this);
|
||||
//json = json.Replace("\"<SERIALIZED_NODES>\"", GetSerializedList(nodes));
|
||||
return json;
|
||||
}
|
||||
|
||||
private string GetSerializedList<T>(List<T> list) {
|
||||
string[] s_list = new string[list.Count];
|
||||
for (int i = 0; i < list.Count; i++) {
|
||||
s_list[i] = JsonUtility.ToJson(list[i]);
|
||||
}
|
||||
return string.Join(",", s_list);
|
||||
|
||||
}
|
||||
|
||||
public static NodeGraph Deserialize(string json) {
|
||||
NodeGraph nodeGraph = JsonUtility.FromJson<NodeGraph>(json);
|
||||
for (int i = 0; i < nodeGraph.s_nodes.Length; i++) {
|
||||
NodeTyper tempNode = new NodeTyper();
|
||||
JsonUtility.FromJsonOverwrite(nodeGraph.s_nodes[i],tempNode);
|
||||
Node node = nodeGraph.AddNode(tempNode.nodeType);
|
||||
JsonUtility.FromJsonOverwrite(nodeGraph.s_nodes[i], node);
|
||||
}
|
||||
return nodeGraph;
|
||||
}
|
||||
|
||||
private class NodeTyper {
|
||||
public string nodeType;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user