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16 lines
425 B
C#
16 lines
425 B
C#
using UnityEngine;
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[System.Serializable]
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public class AddNode : Node {
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public string thisIsAddNode = "Add";
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protected override void Init() {
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inputs = new NodePort[2];
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inputs[0] = CreateNodeInput("A", typeof(float));
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inputs[1] = CreateNodeInput("B", typeof(float));
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outputs = new NodePort[1];
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outputs[0] = CreateNodeOutput("Result", typeof(float));
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}
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}
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