mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-20 09:16:01 +08:00
Basic serialization
This commit is contained in:
parent
d3f0d96954
commit
1606c583f9
15
Examples/Nodes/AddNode.cs
Normal file
15
Examples/Nodes/AddNode.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class AddNode : Node {
|
||||||
|
|
||||||
|
public string thisIsAddNode = "Add";
|
||||||
|
|
||||||
|
protected override void Init() {
|
||||||
|
inputs = new NodePort[2];
|
||||||
|
inputs[0] = CreateNodeInput("A", typeof(float));
|
||||||
|
inputs[1] = CreateNodeInput("B", typeof(float));
|
||||||
|
outputs = new NodePort[1];
|
||||||
|
outputs[0] = CreateNodeOutput("Result", typeof(float));
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Examples/Nodes/AddNode.cs.meta
Normal file
12
Examples/Nodes/AddNode.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 22e05e2a1f5ad7645850d52212143629
|
||||||
|
timeCreated: 1505937586
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -1,6 +1,9 @@
|
|||||||
public class BaseNode : Node {
|
using UnityEngine;
|
||||||
|
|
||||||
public string asdf;
|
[System.Serializable]
|
||||||
|
public class BaseNode : Node {
|
||||||
|
|
||||||
|
public string thisIsBaseNode = "ASDF";
|
||||||
|
|
||||||
protected override void Init() {
|
protected override void Init() {
|
||||||
inputs = new NodePort[2];
|
inputs = new NodePort[2];
|
||||||
|
|||||||
@ -74,27 +74,6 @@ public partial class NodeEditorWindow {
|
|||||||
GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f,0.5f), tileAmount));
|
GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f,0.5f), tileAmount));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DrawToolbar() {
|
|
||||||
EditorGUILayout.BeginHorizontal("Toolbar");
|
|
||||||
|
|
||||||
if (DropdownButton("File", 50)) FileContextMenu();
|
|
||||||
if (DropdownButton("Edit", 50)) EditContextMenu();
|
|
||||||
if (DropdownButton("View", 50)) { }
|
|
||||||
if (DropdownButton("Settings", 70)) { }
|
|
||||||
if (DropdownButton("Tools", 50)) { }
|
|
||||||
if (IsHoveringNode) {
|
|
||||||
GUILayout.Space(20);
|
|
||||||
string hoverInfo = hoveredNode.GetType().ToString();
|
|
||||||
if (IsHoveringPort) hoverInfo += " > "+hoveredPort.name;
|
|
||||||
GUILayout.Label(hoverInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Make the toolbar extend all throughout the window extension.
|
|
||||||
GUILayout.FlexibleSpace();
|
|
||||||
|
|
||||||
EditorGUILayout.EndHorizontal();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool DropdownButton(string name, float width) {
|
public static bool DropdownButton(string name, float width) {
|
||||||
return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
|
return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
|
||||||
}
|
}
|
||||||
@ -118,25 +97,6 @@ public partial class NodeEditorWindow {
|
|||||||
contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
|
contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void FileContextMenu() {
|
|
||||||
GenericMenu contextMenu = new GenericMenu();
|
|
||||||
contextMenu.AddItem(new GUIContent("Create New"), false, null);
|
|
||||||
contextMenu.AddItem(new GUIContent("Load"), false, null);
|
|
||||||
|
|
||||||
contextMenu.AddSeparator("");
|
|
||||||
contextMenu.AddItem(new GUIContent("Save"), false, null);
|
|
||||||
contextMenu.AddItem(new GUIContent("Save As"), false, null);
|
|
||||||
|
|
||||||
contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void EditContextMenu() {
|
|
||||||
GenericMenu contextMenu = new GenericMenu();
|
|
||||||
contextMenu.AddItem(new GUIContent("Clear"), false, () => graph.Clear());
|
|
||||||
|
|
||||||
contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void DrawConnection(Vector2 startPoint, Vector2 endPoint) {
|
public void DrawConnection(Vector2 startPoint, Vector2 endPoint) {
|
||||||
startPoint = GridToWindowPosition(startPoint);
|
startPoint = GridToWindowPosition(startPoint);
|
||||||
endPoint = GridToWindowPosition(endPoint);
|
endPoint = GridToWindowPosition(endPoint);
|
||||||
@ -152,4 +112,74 @@ public partial class NodeEditorWindow {
|
|||||||
Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, Color.gray, null, 4);
|
Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, Color.gray, null, 4);
|
||||||
Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, Color.white, null, 2);
|
Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, Color.white, null, 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void DrawConnections() {
|
||||||
|
foreach (Node node in graph.nodes) {
|
||||||
|
for (int i = 0; i < node.OutputCount; i++) {
|
||||||
|
NodePort output = node.GetOutput(i);
|
||||||
|
Vector2 from = _portConnectionPoints[output];
|
||||||
|
for (int k = 0; k < output.ConnectionCount; k++) {
|
||||||
|
NodePort input = output.GetConnection(k);
|
||||||
|
Vector2 to = _portConnectionPoints[input];
|
||||||
|
DrawConnection(from, to);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawNodes() {
|
||||||
|
portConnectionPoints.Clear();
|
||||||
|
Event e = Event.current;
|
||||||
|
|
||||||
|
BeginWindows();
|
||||||
|
BeginZoomed(position, zoom);
|
||||||
|
if (e.type == EventType.Repaint) portRects.Clear();
|
||||||
|
foreach (Node node in graph.nodes) {
|
||||||
|
//Get node position
|
||||||
|
Vector2 nodePos = GridToWindowPositionNoClipped(node.position.position);
|
||||||
|
|
||||||
|
Rect windowRect = new Rect(nodePos, node.position.size);
|
||||||
|
|
||||||
|
GUIStyle style = (node == selectedNode) ? (GUIStyle)"flow node 0 on" : (GUIStyle)"flow node 0";
|
||||||
|
GUILayout.BeginArea(windowRect, node.ToString(), style);
|
||||||
|
GUILayout.BeginHorizontal();
|
||||||
|
|
||||||
|
//Inputs
|
||||||
|
GUILayout.BeginVertical();
|
||||||
|
for (int i = 0; i < node.InputCount; i++) {
|
||||||
|
NodePort input = node.GetInput(i);
|
||||||
|
Rect r = GUILayoutUtility.GetRect(new GUIContent(input.name), styles.GetInputStyle(input.type));
|
||||||
|
GUI.Label(r, input.name, styles.GetInputStyle(input.type));
|
||||||
|
if (e.type == EventType.Repaint) portRects.Add(input, r);
|
||||||
|
portConnectionPoints.Add(input, new Vector2(r.xMin, r.yMin + (r.height * 0.5f)) + node.position.position);
|
||||||
|
}
|
||||||
|
GUILayout.EndVertical();
|
||||||
|
|
||||||
|
//Outputs
|
||||||
|
GUILayout.BeginVertical();
|
||||||
|
for (int i = 0; i < node.OutputCount; i++) {
|
||||||
|
NodePort output = node.GetOutput(i);
|
||||||
|
Rect r = GUILayoutUtility.GetRect(new GUIContent(output.name), styles.GetOutputStyle(output.type));
|
||||||
|
GUI.Label(r, output.name, styles.GetOutputStyle(output.type));
|
||||||
|
if (e.type == EventType.Repaint) portRects.Add(output, r);
|
||||||
|
portConnectionPoints.Add(output, new Vector2(r.xMax, r.yMin + (r.height * 0.5f)) + node.position.position);
|
||||||
|
}
|
||||||
|
GUILayout.EndVertical();
|
||||||
|
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
|
|
||||||
|
// GUI
|
||||||
|
|
||||||
|
GUILayout.EndArea();
|
||||||
|
|
||||||
|
if (windowRect.position != nodePos) {
|
||||||
|
nodePos = windowRect.position;
|
||||||
|
node.position.position = WindowToGridPosition(nodePos);
|
||||||
|
//Vector2 newPos = windowRect =
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
EndZoomed(position, zoom);
|
||||||
|
EndWindows();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
47
Scripts/Editor/NodeEditorToolbar.cs
Normal file
47
Scripts/Editor/NodeEditorToolbar.cs
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
public partial class NodeEditorWindow {
|
||||||
|
|
||||||
|
public void DrawToolbar() {
|
||||||
|
EditorGUILayout.BeginHorizontal("Toolbar");
|
||||||
|
|
||||||
|
if (DropdownButton("File", 50)) FileContextMenu();
|
||||||
|
if (DropdownButton("Edit", 50)) EditContextMenu();
|
||||||
|
if (DropdownButton("View", 50)) { }
|
||||||
|
if (DropdownButton("Settings", 70)) { }
|
||||||
|
if (DropdownButton("Tools", 50)) { }
|
||||||
|
if (IsHoveringNode) {
|
||||||
|
GUILayout.Space(20);
|
||||||
|
string hoverInfo = hoveredNode.GetType().ToString();
|
||||||
|
if (IsHoveringPort) hoverInfo += " > " + hoveredPort.name;
|
||||||
|
GUILayout.Label(hoverInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make the toolbar extend all throughout the window extension.
|
||||||
|
GUILayout.FlexibleSpace();
|
||||||
|
|
||||||
|
EditorGUILayout.EndHorizontal();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FileContextMenu() {
|
||||||
|
GenericMenu contextMenu = new GenericMenu();
|
||||||
|
contextMenu.AddItem(new GUIContent("Create New"), false, null);
|
||||||
|
contextMenu.AddItem(new GUIContent("Load"), false, Load);
|
||||||
|
|
||||||
|
contextMenu.AddSeparator("");
|
||||||
|
contextMenu.AddItem(new GUIContent("Save"), false, Save);
|
||||||
|
contextMenu.AddItem(new GUIContent("Save As"), false, null);
|
||||||
|
|
||||||
|
contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EditContextMenu() {
|
||||||
|
GenericMenu contextMenu = new GenericMenu();
|
||||||
|
contextMenu.AddItem(new GUIContent("Clear"), false, () => graph.Clear());
|
||||||
|
|
||||||
|
contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Scripts/Editor/NodeEditorToolbar.cs.meta
Normal file
12
Scripts/Editor/NodeEditorToolbar.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fa774a466fc664148b43879d282ea071
|
||||||
|
timeCreated: 1505932458
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -2,10 +2,13 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
[InitializeOnLoad]
|
[InitializeOnLoad]
|
||||||
public partial class NodeEditorWindow : EditorWindow {
|
public partial class NodeEditorWindow : EditorWindow {
|
||||||
|
|
||||||
|
string saved;
|
||||||
|
|
||||||
public Dictionary<NodePort, Vector2> portConnectionPoints { get { return _portConnectionPoints; } }
|
public Dictionary<NodePort, Vector2> portConnectionPoints { get { return _portConnectionPoints; } }
|
||||||
private Dictionary<NodePort, Vector2> _portConnectionPoints = new Dictionary<NodePort, Vector2>();
|
private Dictionary<NodePort, Vector2> _portConnectionPoints = new Dictionary<NodePort, Vector2>();
|
||||||
private Dictionary<NodePort, Rect> portRects = new Dictionary<NodePort, Rect>();
|
private Dictionary<NodePort, Rect> portRects = new Dictionary<NodePort, Rect>();
|
||||||
@ -26,80 +29,25 @@ public partial class NodeEditorWindow : EditorWindow {
|
|||||||
w.Show();
|
w.Show();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DrawConnections() {
|
public void Save() {
|
||||||
foreach(Node node in graph.nodes) {
|
saved = graph.Serialize();
|
||||||
for (int i = 0; i < node.OutputCount; i++) {
|
|
||||||
NodePort output = node.GetOutput(i);
|
|
||||||
Vector2 from = _portConnectionPoints[output];
|
|
||||||
for (int k = 0; k < output.ConnectionCount; k++) {
|
|
||||||
NodePort input = output.GetConnection(k);
|
|
||||||
Vector2 to = _portConnectionPoints[input];
|
|
||||||
DrawConnection(from, to);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DrawNodes() {
|
public void Load() {
|
||||||
portConnectionPoints.Clear();
|
_graph = NodeGraph.Deserialize(saved);
|
||||||
Event e = Event.current;
|
|
||||||
|
|
||||||
BeginWindows();
|
|
||||||
BeginZoomed(position, zoom);
|
|
||||||
if (e.type == EventType.Repaint) portRects.Clear();
|
|
||||||
foreach (Node node in graph.nodes) {
|
|
||||||
//Get node position
|
|
||||||
Vector2 nodePos = GridToWindowPositionNoClipped(node.position.position);
|
|
||||||
|
|
||||||
Rect windowRect = new Rect(nodePos, node.position.size);
|
|
||||||
|
|
||||||
GUIStyle style = (node == selectedNode) ? (GUIStyle)"flow node 0 on" : (GUIStyle)"flow node 0";
|
|
||||||
GUILayout.BeginArea(windowRect, node.ToString(), style);
|
|
||||||
GUILayout.BeginHorizontal();
|
|
||||||
|
|
||||||
//Inputs
|
|
||||||
GUILayout.BeginVertical();
|
|
||||||
for (int i = 0; i < node.InputCount; i++) {
|
|
||||||
NodePort input = node.GetInput(i);
|
|
||||||
Rect r = GUILayoutUtility.GetRect(new GUIContent(input.name), styles.GetInputStyle(input.type));
|
|
||||||
GUI.Label(r, input.name, styles.GetInputStyle(input.type));
|
|
||||||
if (e.type == EventType.Repaint) portRects.Add(input, r);
|
|
||||||
portConnectionPoints.Add(input, new Vector2(r.xMin, r.yMin + (r.height * 0.5f)) + node.position.position);
|
|
||||||
}
|
|
||||||
GUILayout.EndVertical();
|
|
||||||
|
|
||||||
//Outputs
|
|
||||||
GUILayout.BeginVertical();
|
|
||||||
for (int i = 0; i < node.OutputCount; i++) {
|
|
||||||
NodePort output = node.GetOutput(i);
|
|
||||||
Rect r = GUILayoutUtility.GetRect(new GUIContent(output.name), styles.GetOutputStyle(output.type));
|
|
||||||
GUI.Label(r, output.name, styles.GetOutputStyle(output.type));
|
|
||||||
if (e.type == EventType.Repaint) portRects.Add(output, r);
|
|
||||||
portConnectionPoints.Add(output, new Vector2(r.xMax, r.yMin + (r.height * 0.5f)) + node.position.position);
|
|
||||||
}
|
|
||||||
GUILayout.EndVertical();
|
|
||||||
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
// GUI
|
|
||||||
|
|
||||||
GUILayout.EndArea();
|
|
||||||
|
|
||||||
if (windowRect.position != nodePos) {
|
|
||||||
nodePos = windowRect.position;
|
|
||||||
node.position.position = WindowToGridPosition(nodePos);
|
|
||||||
//Vector2 newPos = windowRect =
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
EndZoomed(position, zoom);
|
|
||||||
EndWindows();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DraggableWindow(int windowID) {
|
private void DraggableWindow(int windowID) {
|
||||||
GUI.DragWindow();
|
GUI.DragWindow();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public byte[] ProtoSerialize<T>(T value) {
|
||||||
|
using (var ms = new MemoryStream()) {
|
||||||
|
ProtoBuf.Serializer.Serialize(ms, value);
|
||||||
|
return ms.ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public Vector2 WindowToGridPosition(Vector2 windowPosition) {
|
public Vector2 WindowToGridPosition(Vector2 windowPosition) {
|
||||||
return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom;
|
return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -4,7 +4,12 @@ using UnityEngine;
|
|||||||
using System;
|
using System;
|
||||||
|
|
||||||
/// <summary> Base class for all nodes </summary>
|
/// <summary> Base class for all nodes </summary>
|
||||||
|
[Serializable]
|
||||||
public abstract class Node {
|
public abstract class Node {
|
||||||
|
|
||||||
|
public string NodeType { get { return nodeType; } }
|
||||||
|
[SerializeField] private string nodeType;
|
||||||
|
|
||||||
public Rect position = new Rect(0,0,200,200);
|
public Rect position = new Rect(0,0,200,200);
|
||||||
protected NodePort[] inputs = new NodePort[0];
|
protected NodePort[] inputs = new NodePort[0];
|
||||||
protected NodePort[] outputs = new NodePort[0];
|
protected NodePort[] outputs = new NodePort[0];
|
||||||
@ -13,6 +18,7 @@ public abstract class Node {
|
|||||||
public int OutputCount { get { return outputs.Length; } }
|
public int OutputCount { get { return outputs.Length; } }
|
||||||
|
|
||||||
protected Node() {
|
protected Node() {
|
||||||
|
nodeType = GetType().ToString();
|
||||||
Init();
|
Init();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -2,14 +2,17 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
/// <summary> Base class for all node graphs </summary>
|
/// <summary> Base class for all node graphs </summary>
|
||||||
|
[Serializable]
|
||||||
public class NodeGraph {
|
public class NodeGraph {
|
||||||
|
|
||||||
/// <summary> All nodes in the graph. <para/>
|
/// <summary> All nodes in the graph. <para/>
|
||||||
/// See: <see cref="AddNode{T}"/> </summary>
|
/// See: <see cref="AddNode{T}"/> </summary>
|
||||||
public List<Node> nodes = new List<Node>();
|
[NonSerialized] public List<Node> nodes = new List<Node>();
|
||||||
|
|
||||||
|
/// <summary> Serialized nodes. </summary>
|
||||||
|
[SerializeField] public string[] s_nodes;
|
||||||
|
|
||||||
|
public List<string> strings = new List<string>() { "ASDF", "3523" };
|
||||||
public T AddNode<T>() where T : Node {
|
public T AddNode<T>() where T : Node {
|
||||||
T node = default(T);
|
T node = default(T);
|
||||||
nodes.Add(node);
|
nodes.Add(node);
|
||||||
@ -26,6 +29,16 @@ public class NodeGraph {
|
|||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Node AddNode(string type) {
|
||||||
|
Node node = (Node)Activator.CreateInstance(null,type).Unwrap();
|
||||||
|
if (node == null) {
|
||||||
|
Debug.LogError("Node could node be instanced");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
nodes.Add(node);
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary> Safely remove a node and all its connections </summary>
|
/// <summary> Safely remove a node and all its connections </summary>
|
||||||
/// <param name="node"></param>
|
/// <param name="node"></param>
|
||||||
public void RemoveNode(Node node) {
|
public void RemoveNode(Node node) {
|
||||||
@ -36,4 +49,41 @@ public class NodeGraph {
|
|||||||
public void Clear() {
|
public void Clear() {
|
||||||
nodes.Clear();
|
nodes.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string Serialize() {
|
||||||
|
//Unity serializer doesn't support polymorphism, so we'll have to use a hack
|
||||||
|
s_nodes = new string[nodes.Count];
|
||||||
|
for (int i = 0; i < nodes.Count; i++) {
|
||||||
|
s_nodes[i] = JsonUtility.ToJson(nodes[i]);
|
||||||
|
}
|
||||||
|
//s_nodes = new string[] { "<SERIALIZED_NODES>" };
|
||||||
|
string json = JsonUtility.ToJson(this);
|
||||||
|
//json = json.Replace("\"<SERIALIZED_NODES>\"", GetSerializedList(nodes));
|
||||||
|
return json;
|
||||||
|
}
|
||||||
|
|
||||||
|
private string GetSerializedList<T>(List<T> list) {
|
||||||
|
string[] s_list = new string[list.Count];
|
||||||
|
for (int i = 0; i < list.Count; i++) {
|
||||||
|
s_list[i] = JsonUtility.ToJson(list[i]);
|
||||||
|
}
|
||||||
|
return string.Join(",", s_list);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static NodeGraph Deserialize(string json) {
|
||||||
|
NodeGraph nodeGraph = JsonUtility.FromJson<NodeGraph>(json);
|
||||||
|
for (int i = 0; i < nodeGraph.s_nodes.Length; i++) {
|
||||||
|
NodeTyper tempNode = new NodeTyper();
|
||||||
|
JsonUtility.FromJsonOverwrite(nodeGraph.s_nodes[i],tempNode);
|
||||||
|
Node node = nodeGraph.AddNode(tempNode.nodeType);
|
||||||
|
JsonUtility.FromJsonOverwrite(nodeGraph.s_nodes[i], node);
|
||||||
|
}
|
||||||
|
return nodeGraph;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class NodeTyper {
|
||||||
|
public string nodeType;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user