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https://github.com/Siccity/xNode.git
synced 2026-03-26 22:49:02 +08:00
added graph variables
This commit is contained in:
parent
d328e47965
commit
1e8f2b081c
@ -48,8 +48,8 @@ namespace XNodeEditor {
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);
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return methods.Count() > 0;
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}
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/// <summary> Return a prettiefied type name. </summary>
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/// <summary> Return a prettified type name. </summary>
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public static string PrettyName(this Type type) {
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if (type == null) return "null";
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if (type == typeof(System.Object)) return "object";
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157
Scripts/Editor/NodeGraphInspector.cs
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157
Scripts/Editor/NodeGraphInspector.cs
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@ -0,0 +1,157 @@
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using System;
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using System.Reflection;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using XNode;
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using XNodeEditor;
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[CustomEditor(typeof(XNode.NodeGraph), true)]
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public class NodeGraphInspector : Editor
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{
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SerializedProperty nodesProp;
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SerializedProperty variablesProp;
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void OnEnable()
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{
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nodesProp = serializedObject.FindProperty("nodes");
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variablesProp = serializedObject.FindProperty("variables");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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DrawVariables();
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serializedObject.ApplyModifiedProperties();
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}
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void DrawVariables()
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{
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EditorGUILayout.LabelField("Variables");
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EditorGUILayout.Space();
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for (int i = 0; i < variablesProp.arraySize; i++)
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DrawVariable(i);
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DrawVariablesActions();
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}
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void DrawVariable(int index)
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{
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var variableProp = variablesProp.GetArrayElementAtIndex(index);
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var idProp = variableProp.FindPropertyRelative("id");
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var typeProp = variableProp.FindPropertyRelative("typeString");
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DrawVariableId(idProp);
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DrawVariableType(typeProp);
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DrawVariableValue(variableProp, typeProp.stringValue);
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DrawVariableActions(index);
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EditorGUILayout.Space();
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}
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void DrawVariableId(SerializedProperty idProp)
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{
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EditorGUILayout.PropertyField(idProp);
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}
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void DrawVariableType(SerializedProperty typeProp)
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{
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List<string> options = new List<string>();
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options.Add(typeProp.stringValue);
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int idx = 0;
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List<string> additionalTypes = new List<string>();
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additionalTypes.Add(typeof(float).AssemblyQualifiedName);
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additionalTypes.Add(typeof(int).AssemblyQualifiedName);
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additionalTypes.Add(typeof(bool).AssemblyQualifiedName);
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additionalTypes.Add(typeof(string).AssemblyQualifiedName);
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additionalTypes.Add(typeof(Vector3).AssemblyQualifiedName);
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/*
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Assembly asm = typeof(Vector3).Assembly;
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foreach (var colorPair in NodeEditorPreferences.typeColors)
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{
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var type = asm.GetType(colorPair.Key, false);
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Debug.Log(colorPair.Key + " " + type);
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if (type == null)
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continue;
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if (additionalTypes.Contains(type.AssemblyQualifiedName))
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continue;
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additionalTypes.Add(colorPair.Key);
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}
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*/
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foreach (var addType in additionalTypes)
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{
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if (!options.Contains(addType))
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options.Add(addType);
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}
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List<string> prettyOptions = new List<string>();
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foreach (var option in options)
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{
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prettyOptions.Add(System.Type.GetType(option, false).PrettyName());
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}
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idx = EditorGUILayout.Popup(idx, prettyOptions.ToArray());
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typeProp.stringValue = options[idx];
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}
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void DrawVariableValue(SerializedProperty variableProp, string type)
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{
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if (type != "")
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{
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type = System.Type.GetType(type, false).PrettyName();
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type = NodeGraph.GetSafeType(type);
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var valprop = variableProp.FindPropertyRelative(type + "Value");
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if (valprop == null && type != "object")
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{
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type = "object";
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valprop = variableProp.FindPropertyRelative(type + "Value");
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}
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if (valprop != null)
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EditorGUILayout.PropertyField(valprop);
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else
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EditorGUILayout.LabelField("Value");
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}
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else
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EditorGUILayout.LabelField("Value");
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}
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void DrawVariableActions(int index)
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{
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if (GUILayout.Button("Remove variable", GUILayout.Width(120)))
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{
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variablesProp.DeleteArrayElementAtIndex(index);
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}
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}
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void DrawVariablesActions()
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{
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Add new variable", GUILayout.Width(120)))
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{
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variablesProp.InsertArrayElementAtIndex(variablesProp.arraySize);
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var newVarProp = variablesProp.GetArrayElementAtIndex(variablesProp.arraySize -1);
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newVarProp.FindPropertyRelative("id").stringValue = (target as NodeGraph).GetSafeId("new_variable");
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newVarProp.FindPropertyRelative("typeString").stringValue = typeof(float).AssemblyQualifiedName;
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}
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GUILayout.EndHorizontal();
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}
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}
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11
Scripts/Editor/NodeGraphInspector.cs.meta
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11
Scripts/Editor/NodeGraphInspector.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 16edf05454c66b04ba4ebd0bf5b0af6c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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12
Scripts/Editor/NodeInspector.cs
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12
Scripts/Editor/NodeInspector.cs
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@ -0,0 +1,12 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using XNode;
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[CustomEditor(typeof(Node), true)]
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public class NodeInspector : Editor
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{
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public override void OnInspectorGUI() { /*hides unneeded info*/ }
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}
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11
Scripts/Editor/NodeInspector.cs.meta
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11
Scripts/Editor/NodeInspector.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a079842175cdba54a8c36ad52f983502
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -62,11 +62,11 @@ namespace XNode {
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protected void OnEnable() {
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NodeDataCache.UpdatePorts(this, ports);
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Init();
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// Init();
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}
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/// <summary> Initialize node. Called on creation. </summary>
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protected virtual void Init() { name = GetType().Name; }
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public virtual void Init() { name = GetType().Name; }
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/// <summary> Checks all connections for invalid references, and removes them. </summary>
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public void VerifyConnections() {
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@ -1,4 +1,6 @@
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using System;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Collections.Generic;
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using UnityEngine;
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@ -10,6 +12,9 @@ namespace XNode {
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/// <summary> All nodes in the graph. <para/>
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/// See: <see cref="AddNode{T}"/> </summary>
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[SerializeField] public List<Node> nodes = new List<Node>();
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/// <summary> All variables in the graph. </summary>
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[SerializeField] public List<Variable> variables = new List<Variable>();
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/// <summary> Add a node to the graph by type </summary>
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public T AddNode<T>() where T : Node {
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@ -28,6 +33,7 @@ namespace XNode {
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#endif
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nodes.Add(node);
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node.graph = this;
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node.Init();
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return node;
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}
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@ -44,6 +50,7 @@ namespace XNode {
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#endif
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nodes.Add(node);
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node.graph = this;
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node.Init();
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return node;
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}
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@ -60,9 +67,10 @@ namespace XNode {
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nodes.Remove(node);
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}
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/// <summary> Remove all nodes and connections from the graph </summary>
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/// <summary> Remove all nodes, connections and variables from the graph </summary>
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public void Clear() {
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nodes.Clear();
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variables.Clear();
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}
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/// <summary> Create a new deep copy of this graph </summary>
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@ -74,6 +82,7 @@ namespace XNode {
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Node node = Instantiate(nodes[i]) as Node;
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node.graph = graph;
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graph.nodes[i] = node;
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node.Init();
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}
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// Redirect all connections
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@ -85,5 +94,60 @@ namespace XNode {
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return graph;
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}
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/// <summary> Add a variable to the graph </summary>
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/// <param name="newVariable">the new variable data</param>
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/// <returns>the actual id used, avoiding duplicates</returns>
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public string AddVariable(Variable newVariable)
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{
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newVariable.id = GetSafeId(newVariable.id);
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newVariable.typeString = GetSafeType(newVariable.typeString);
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variables.Add(newVariable);
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return newVariable.id;
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}
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/// <summary> Remove a variable from the graph </summary>
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public void RemoveVariable(string id)
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{
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variables.Remove(GetVariable(id));
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}
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/// <summary> Get a variable from the graph </summary>
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public Variable GetVariable(string id)
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{
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return variables.Find((Variable v) => v.id == id);
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}
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/// <summary> Get a duplication safe id </summary>
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public string GetSafeId(string id)
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{
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id = id.ToLower();
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id.Trim();
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var rx = new Regex(@"\s");
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rx.Replace(id, new MatchEvaluator((Match m) => "_"));
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var existingVariable = variables.Find((Variable v) => v.id == id);
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if (existingVariable == null)
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return id;
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int index = 1;
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while (variables.Find((Variable v) => v.id == id + "_" + index.ToString()) != null)
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index++;
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return id + "_" + index.ToString();
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}
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/// <summary> Get a variable safe type </summary>
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public static string GetSafeType(string type)
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{
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const string UE = "UnityEngine.";
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if (type.Contains(UE))
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{
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type = type.Substring(UE.Length);
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type = type.Substring(0,1).ToLower() + type.Substring(1);
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}
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return type;
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}
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}
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}
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52
Scripts/Variable.cs
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52
Scripts/Variable.cs
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@ -0,0 +1,52 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class Variable
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{
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public string id;
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public string typeString;
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public System.Type type
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{
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get
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{
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if (typeString == typeof(float).AssemblyQualifiedName) return typeof(float);
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if (typeString == typeof(int).AssemblyQualifiedName) return typeof(int);
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if (typeString == typeof(string).AssemblyQualifiedName) return typeof(string);
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if (typeString == typeof(bool).AssemblyQualifiedName) return typeof(bool);
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if (typeString == typeof(Vector3).AssemblyQualifiedName) return typeof(Vector3);
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return typeof(Object);
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}
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}
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public object Value
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{
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get
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{
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if (typeString == typeof(float).AssemblyQualifiedName) return floatValue;
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if (typeString == typeof(int).AssemblyQualifiedName) return intValue;
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if (typeString == typeof(string).AssemblyQualifiedName) return stringValue;
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if (typeString == typeof(bool).AssemblyQualifiedName) return boolValue;
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if (typeString == typeof(Vector3).AssemblyQualifiedName) return vector3Value;
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return objectValue;
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}
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}
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public string stringValue;
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public float floatValue;
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public int intValue;
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public bool boolValue;
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public Vector3 vector3Value;
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// more here
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public Object objectValue;
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public Variable()
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{
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id = "new_variable";
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typeString = typeof(float).AssemblyQualifiedName;
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}
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}
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11
Scripts/Variable.cs.meta
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11
Scripts/Variable.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 81f7d4c8803ebee4c903b0976f780d95
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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