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!T(Node Editor Window Action) 右键Node恢复为GenericMenu
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@ -276,9 +276,9 @@ namespace XNodeEditor {
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} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
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} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
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if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
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if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
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autoConnectOutput = null;
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autoConnectOutput = null;
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MenuPopupWindow menu = new MenuPopupWindow();
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GenericMenu menu = new GenericMenu();
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NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu);
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NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu);
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PopupWindow.Show(new Rect(Event.current.mousePosition, Vector2.zero),menu);
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menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
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e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
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e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
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} else if (!IsHoveringNode) {
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} else if (!IsHoveringNode) {
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autoConnectOutput = null;
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autoConnectOutput = null;
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