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mirror of https://github.com/Siccity/xNode.git synced 2026-03-26 22:49:02 +08:00

!T(Node Editor Window Action) 右键Node恢复为GenericMenu

This commit is contained in:
Icarus 2019-11-28 03:45:36 +08:00
parent 2b21b0ddc6
commit 1fece9c7c5

View File

@ -276,9 +276,9 @@ namespace XNodeEditor {
} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false); if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
autoConnectOutput = null; autoConnectOutput = null;
MenuPopupWindow menu = new MenuPopupWindow(); GenericMenu menu = new GenericMenu();
NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu); NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu);
PopupWindow.Show(new Rect(Event.current.mousePosition, Vector2.zero),menu); menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places. e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
} else if (!IsHoveringNode) { } else if (!IsHoveringNode) {
autoConnectOutput = null; autoConnectOutput = null;