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mirror of https://github.com/Siccity/xNode.git synced 2026-03-26 22:49:02 +08:00

Removed unneeded code, clarified that this applies to ports in dynamic lists, and proper verification for dynamic list ports is now in place.

This commit is contained in:
Lumos 2019-12-25 13:35:25 +01:00
parent ecc5b3e0e1
commit 423d86293d
4 changed files with 39 additions and 39 deletions

View File

@ -312,6 +312,8 @@ namespace XNodeEditor {
}).Where(x => x.port != null);
List<XNode.NodePort> dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
node.UpdatePorts();
ReorderableList list = null;
Dictionary<string, ReorderableList> rlc;
if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) {
@ -327,7 +329,6 @@ namespace XNodeEditor {
list.list = dynamicPorts;
list.DoLayoutList();
node.UpdatePorts();
}
private static ReorderableList CreateReorderableList(string fieldName, List<XNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action<ReorderableList> onCreation) {

View File

@ -123,7 +123,7 @@ namespace XNode {
Init();
}
/// <summary> Update all ports to reflect class fields. This happens automatically on enable or on redrawing the list of ports. </summary>
/// <summary> Update static ports and dynamic ports managed by DynamicPortLists to reflect class fields. This happens automatically on enable or on redrawing a dynamic port list. </summary>
public void UpdatePorts() {
NodeDataCache.UpdatePorts(this, ports);
}

View File

@ -1,7 +1,6 @@
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace XNode {
@ -10,7 +9,7 @@ namespace XNode {
private static PortDataCache portDataCache;
private static bool Initialized { get { return portDataCache != null; } }
/// <summary> Update static and dynamic ports to reflect class fields. </summary>
/// <summary> Update static and dynamic ports managed by DynamicPortLists to reflect class fields. </summary>
public static void UpdatePorts(Node node, Dictionary<string, NodePort> ports) {
if (!Initialized) BuildCache();
@ -18,7 +17,7 @@ namespace XNode {
Dictionary<string, List<NodePort>> removedPorts = new Dictionary<string, List<NodePort>>();
System.Type nodeType = node.GetType();
List<NodePort> dynamicPorts = new List<NodePort>();
List<NodePort> dynamicListPorts = new List<NodePort>();
List<NodePort> typePortCache;
if (portDataCache.TryGetValue(nodeType, out typePortCache)) {
@ -28,7 +27,7 @@ namespace XNode {
}
// Cleanup port dict - Remove nonexisting static ports - update static port types
// AND update dynamic ports too!
// AND update dynamic ports (albeit only those in lists) too, in order to enforce proper serialisation.
// Loop through current node ports
foreach (NodePort port in ports.Values.ToList()) {
// If port still exists, check it it has been changed
@ -47,9 +46,9 @@ namespace XNode {
port.ClearConnections();
ports.Remove(port.fieldName);
}
// If the port is dynamic, flag it for reference updates
else {
dynamicPorts.Add(port);
// If the port is dynamic and is managed by a dynamic port list, flag it for reference updates
else if (IsDynamicListPort(port)) {
dynamicListPorts.Add(port);
}
}
// Add missing ports
@ -69,32 +68,41 @@ namespace XNode {
}
}
// Finally, make sure dynamic port settings correspond to the settings of their backing field
foreach (NodePort dynamicPort in dynamicPorts) {
string[] parts = dynamicPort.fieldName.Split(' ');
if (parts.Length != 2) {
Debug.LogError("Dynamic port name " + dynamicPort.fieldName + " is invalid.");
continue;
}
string backingPortName = parts[0];
NodePort backingPort;
if (!staticPorts.TryGetValue(backingPortName, out backingPort)) {
Debug.LogError($"Could not find backing port \"{backingPortName}\" for port {dynamicPort.fieldName}");
continue;
}
// Finally, make sure dynamic list port settings correspond to the settings of their "backing port"
foreach (NodePort listPort in dynamicListPorts) {
// At this point we know that ports here are dynamic list ports
// which have passed name/"backing port" checks, ergo we can proceed more safely.
string backingPortName = listPort.fieldName.Split(' ')[0];
NodePort backingPort = staticPorts[backingPortName];
// Update port constraints. Creating a new port instead will break the editor, mandating the need for setters.
dynamicPort.ValueType = backingPort.ValueType;
dynamicPort.direction = backingPort.direction;
dynamicPort.connectionType = backingPort.connectionType;
dynamicPort.typeConstraint = backingPort.typeConstraint;
listPort.ValueType = backingPort.ValueType;
listPort.direction = backingPort.direction;
listPort.connectionType = backingPort.connectionType;
listPort.typeConstraint = backingPort.typeConstraint;
}
}
/// <summary>Returns true if the given port is in a dynamic port list.</summary>
private static bool IsDynamicListPort(NodePort port) {
// Ports flagged as "dynamicPortList = true" end up having a "backing port" and a name with an index, but we have
// no guarantee that a dynamic port called "output 0" is an element in a list backed by a static "output" port.
// Thus, we need to check for attributes... (but at least we don't need to look at all fields this time)
string[] fieldNameParts = port.fieldName.Split(' ');
if (fieldNameParts.Length != 2) return false;
FieldInfo backingPortInfo = port.node.GetType().GetField(fieldNameParts[0]);
if (backingPortInfo == null) return false;
object[] attribs = backingPortInfo.GetCustomAttributes(true);
return attribs.Any(x => {
Node.InputAttribute inputAttribute = x as Node.InputAttribute;
Node.OutputAttribute outputAttribute = x as Node.OutputAttribute;
return inputAttribute != null && inputAttribute.dynamicPortList ||
outputAttribute != null && outputAttribute.dynamicPortList;
});
}
/// <summary> Cache node types </summary>
private static void BuildCache() {
portDataCache = new PortDataCache();
@ -183,10 +191,5 @@ namespace XNode {
this.Add(keys[i], values[i]);
}
}
[MenuItem("TOOLS/LOL")]
public static void LOL() {
portDataCache = null;
}
}
}

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@ -19,10 +19,6 @@ namespace XNode {
}
}
// public IO direction { get { return _direction; } }
// public Node.ConnectionType connectionType { get { return _connectionType; } }
// public Node.TypeConstraint typeConstraint { get { return _typeConstraint; } }
public IO direction {
get { return _direction; }
internal set { _direction = value; }