mirror of
https://github.com/Siccity/xNode.git
synced 2026-03-26 22:49:02 +08:00
Removed unneeded code, clarified that this applies to ports in dynamic lists, and proper verification for dynamic list ports is now in place.
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ecc5b3e0e1
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423d86293d
@ -312,6 +312,8 @@ namespace XNodeEditor {
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}).Where(x => x.port != null);
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List<XNode.NodePort> dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
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node.UpdatePorts();
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ReorderableList list = null;
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Dictionary<string, ReorderableList> rlc;
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if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) {
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@ -327,7 +329,6 @@ namespace XNodeEditor {
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list.list = dynamicPorts;
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list.DoLayoutList();
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node.UpdatePorts();
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}
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private static ReorderableList CreateReorderableList(string fieldName, List<XNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action<ReorderableList> onCreation) {
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@ -123,7 +123,7 @@ namespace XNode {
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Init();
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}
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/// <summary> Update all ports to reflect class fields. This happens automatically on enable or on redrawing the list of ports. </summary>
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/// <summary> Update static ports and dynamic ports managed by DynamicPortLists to reflect class fields. This happens automatically on enable or on redrawing a dynamic port list. </summary>
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public void UpdatePorts() {
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NodeDataCache.UpdatePorts(this, ports);
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}
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@ -1,7 +1,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace XNode {
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@ -10,7 +9,7 @@ namespace XNode {
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private static PortDataCache portDataCache;
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private static bool Initialized { get { return portDataCache != null; } }
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/// <summary> Update static and dynamic ports to reflect class fields. </summary>
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/// <summary> Update static and dynamic ports managed by DynamicPortLists to reflect class fields. </summary>
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public static void UpdatePorts(Node node, Dictionary<string, NodePort> ports) {
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if (!Initialized) BuildCache();
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@ -18,7 +17,7 @@ namespace XNode {
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Dictionary<string, List<NodePort>> removedPorts = new Dictionary<string, List<NodePort>>();
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System.Type nodeType = node.GetType();
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List<NodePort> dynamicPorts = new List<NodePort>();
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List<NodePort> dynamicListPorts = new List<NodePort>();
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List<NodePort> typePortCache;
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if (portDataCache.TryGetValue(nodeType, out typePortCache)) {
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@ -28,7 +27,7 @@ namespace XNode {
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}
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// Cleanup port dict - Remove nonexisting static ports - update static port types
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// AND update dynamic ports too!
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// AND update dynamic ports (albeit only those in lists) too, in order to enforce proper serialisation.
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// Loop through current node ports
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foreach (NodePort port in ports.Values.ToList()) {
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// If port still exists, check it it has been changed
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@ -47,9 +46,9 @@ namespace XNode {
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port.ClearConnections();
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ports.Remove(port.fieldName);
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}
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// If the port is dynamic, flag it for reference updates
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else {
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dynamicPorts.Add(port);
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// If the port is dynamic and is managed by a dynamic port list, flag it for reference updates
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else if (IsDynamicListPort(port)) {
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dynamicListPorts.Add(port);
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}
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}
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// Add missing ports
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@ -69,32 +68,41 @@ namespace XNode {
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}
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}
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// Finally, make sure dynamic port settings correspond to the settings of their backing field
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foreach (NodePort dynamicPort in dynamicPorts) {
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string[] parts = dynamicPort.fieldName.Split(' ');
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if (parts.Length != 2) {
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Debug.LogError("Dynamic port name " + dynamicPort.fieldName + " is invalid.");
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continue;
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}
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string backingPortName = parts[0];
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NodePort backingPort;
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if (!staticPorts.TryGetValue(backingPortName, out backingPort)) {
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Debug.LogError($"Could not find backing port \"{backingPortName}\" for port {dynamicPort.fieldName}");
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continue;
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}
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// Finally, make sure dynamic list port settings correspond to the settings of their "backing port"
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foreach (NodePort listPort in dynamicListPorts) {
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// At this point we know that ports here are dynamic list ports
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// which have passed name/"backing port" checks, ergo we can proceed more safely.
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string backingPortName = listPort.fieldName.Split(' ')[0];
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NodePort backingPort = staticPorts[backingPortName];
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// Update port constraints. Creating a new port instead will break the editor, mandating the need for setters.
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dynamicPort.ValueType = backingPort.ValueType;
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dynamicPort.direction = backingPort.direction;
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dynamicPort.connectionType = backingPort.connectionType;
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dynamicPort.typeConstraint = backingPort.typeConstraint;
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listPort.ValueType = backingPort.ValueType;
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listPort.direction = backingPort.direction;
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listPort.connectionType = backingPort.connectionType;
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listPort.typeConstraint = backingPort.typeConstraint;
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}
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}
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/// <summary>Returns true if the given port is in a dynamic port list.</summary>
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private static bool IsDynamicListPort(NodePort port) {
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// Ports flagged as "dynamicPortList = true" end up having a "backing port" and a name with an index, but we have
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// no guarantee that a dynamic port called "output 0" is an element in a list backed by a static "output" port.
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// Thus, we need to check for attributes... (but at least we don't need to look at all fields this time)
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string[] fieldNameParts = port.fieldName.Split(' ');
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if (fieldNameParts.Length != 2) return false;
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FieldInfo backingPortInfo = port.node.GetType().GetField(fieldNameParts[0]);
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if (backingPortInfo == null) return false;
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object[] attribs = backingPortInfo.GetCustomAttributes(true);
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return attribs.Any(x => {
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Node.InputAttribute inputAttribute = x as Node.InputAttribute;
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Node.OutputAttribute outputAttribute = x as Node.OutputAttribute;
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return inputAttribute != null && inputAttribute.dynamicPortList ||
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outputAttribute != null && outputAttribute.dynamicPortList;
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});
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}
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/// <summary> Cache node types </summary>
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private static void BuildCache() {
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portDataCache = new PortDataCache();
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@ -183,10 +191,5 @@ namespace XNode {
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this.Add(keys[i], values[i]);
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}
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}
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[MenuItem("TOOLS/LOL")]
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public static void LOL() {
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portDataCache = null;
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}
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}
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}
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@ -19,10 +19,6 @@ namespace XNode {
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}
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}
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// public IO direction { get { return _direction; } }
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// public Node.ConnectionType connectionType { get { return _connectionType; } }
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// public Node.TypeConstraint typeConstraint { get { return _typeConstraint; } }
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public IO direction {
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get { return _direction; }
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internal set { _direction = value; }
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