mirror of
https://github.com/Siccity/xNode.git
synced 2026-02-04 14:24:54 +08:00
Autoconnect bugfix
1. Add a node 2. Drag a port and create a new node that it connects to 3. Delete that latest node 4. Create it with just right click, the first node will autoconnect to it
This commit is contained in:
parent
4e1b2e1fe6
commit
445a47cd1d
@ -274,11 +274,13 @@ namespace XNodeEditor {
|
||||
ShowPortContextMenu(hoveredPort);
|
||||
} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
|
||||
if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
|
||||
autoConnectOutput = null;
|
||||
GenericMenu menu = new GenericMenu();
|
||||
NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu);
|
||||
menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
|
||||
e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
|
||||
} else if (!IsHoveringNode) {
|
||||
autoConnectOutput = null;
|
||||
GenericMenu menu = new GenericMenu();
|
||||
graphEditor.AddContextMenuItems(menu);
|
||||
menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
|
||||
@ -526,6 +528,7 @@ namespace XNodeEditor {
|
||||
// Save changes
|
||||
EditorUtility.SetDirty(graph);
|
||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
||||
autoConnectOutput = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user