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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 09:16:01 +08:00

NodePort.GetValue changes

Removed NodePort.GetValue
Added NodePort.GetOutputValue
Added NodePort.GetInputValue
Added NodePort.GetInputValue<T>
Added NodePort.GetInputValues
Added NodePort.GetInputValues<T>
Added NodePort.TryGetInputValue<T>
This commit is contained in:
Thor 2017-10-20 11:41:16 +02:00
parent 9dd784d21e
commit 4fcaede3b0
2 changed files with 48 additions and 2 deletions

View File

@ -12,7 +12,7 @@ public abstract class ExampleNodeBase : Node {
for (int i = 0; i < connectionCount; i++) {
NodePort connection = port.GetConnection(i);
if (connection == null) continue;
object obj = connection.GetValue();
object obj = connection.GetOutputValue();
if (obj == null) continue;
if (connection.type == typeof(int)) result += (int)obj;
else if (connection.type == typeof(float)) result += (float)obj;

View File

@ -55,10 +55,56 @@ public class NodePort {
}
}
public object GetValue() {
/// <summary> Return the output value of this node through its parent nodes GetValue override method. </summary>
/// <returns> <see cref="Node.GetValue(NodePort)"/> </returns>
public object GetOutputValue() {
return node.GetValue(this);
}
/// <summary> Return the output value of the first connected port. Returns null if none found or invalid.</summary>
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
public object GetInputValue() {
NodePort connectedPort = Connection;
if (connectedPort == null) return null;
return connectedPort.GetOutputValue();
}
/// <summary> Return the output values of all connected ports. </summary>
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
public object[] GetInputValues() {
object[] objs = new object[ConnectionCount];
for (int i = 0; i < ConnectionCount; i++) {
NodePort connectedPort = connections[i].Port;
objs[i] = connectedPort.GetOutputValue();
}
return objs;
}
/// <summary> Return the output value of the first connected port. Returns null if none found or invalid. </summary>
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
public T GetInputValue<T>() where T : class {
return GetInputValue() as T;
}
/// <summary> Return the output values of all connected ports. </summary>
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
public T[] GetInputValues<T>() where T : class {
object[] objs = GetInputValues();
T[] ts = new T[objs.Length];
for (int i = 0; i < objs.Length; i++) {
ts[i] = objs[i] as T;
}
return ts;
}
/// <summary> Return true if port is connected and has a valid input. </summary>
/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
public bool TryGetInputValue<T>(out T value) where T : class {
value = GetInputValue() as T;
return value != null;
}
/// <summary> Connect this <see cref="NodePort"/> to another </summary>
/// <param name="port">The <see cref="NodePort"/> to connect to</param>
public void Connect(NodePort port) {