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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 01:06:01 +08:00

Merge pull request #358 from nostek/optimizations/memandgc

Optimizations/memandgc
This commit is contained in:
Thor Brigsted 2022-11-28 13:28:48 +01:00 committed by GitHub
commit 5967cef277
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3 changed files with 30 additions and 37 deletions

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@ -396,6 +396,8 @@ namespace XNode {
public void OnBeforeSerialize() {
keys.Clear();
values.Clear();
keys.Capacity = this.Count;
values.Capacity = this.Count;
foreach (KeyValuePair<string, NodePort> pair in this) {
keys.Add(pair.Key);
values.Add(pair.Value);
@ -404,6 +406,9 @@ namespace XNode {
public void OnAfterDeserialize() {
this.Clear();
#if UNITY_2021_3_OR_NEWER
this.EnsureCapacity(keys.Count);
#endif
if (keys.Count != values.Count)
throw new System.Exception("there are " + keys.Count + " keys and " + values.Count + " values after deserialization. Make sure that both key and value types are serializable.");

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@ -8,13 +8,24 @@ namespace XNode {
public static class NodeDataCache {
private static PortDataCache portDataCache;
private static Dictionary<System.Type, Dictionary<string, string>> formerlySerializedAsCache;
private static Dictionary<System.Type, string> typeQualifiedNameCache;
private static bool Initialized { get { return portDataCache != null; } }
public static string GetTypeQualifiedName(System.Type type) {
if(typeQualifiedNameCache == null) typeQualifiedNameCache = new Dictionary<System.Type, string>();
string name;
if (!typeQualifiedNameCache.TryGetValue(type, out name)) {
name = type.AssemblyQualifiedName;
typeQualifiedNameCache.Add(type, name);
}
return name;
}
/// <summary> Update static ports and dynamic ports managed by DynamicPortLists to reflect class fields. </summary>
public static void UpdatePorts(Node node, Dictionary<string, NodePort> ports) {
if (!Initialized) BuildCache();
Dictionary<string, NodePort> staticPorts = new Dictionary<string, NodePort>();
Dictionary<string, List<NodePort>> removedPorts = new Dictionary<string, List<NodePort>>();
System.Type nodeType = node.GetType();
@ -23,17 +34,15 @@ namespace XNode {
List<NodePort> dynamicListPorts = new List<NodePort>();
List<NodePort> typePortCache;
if (portDataCache.TryGetValue(nodeType, out typePortCache)) {
for (int i = 0; i < typePortCache.Count; i++) {
staticPorts.Add(typePortCache[i].fieldName, portDataCache[nodeType][i]);
}
Dictionary<string, NodePort> staticPorts;
if (!portDataCache.TryGetValue(nodeType, out staticPorts)) {
staticPorts = new Dictionary<string, NodePort>();
}
// Cleanup port dict - Remove nonexisting static ports - update static port types
// AND update dynamic ports (albeit only those in lists) too, in order to enforce proper serialisation.
// Loop through current node ports
foreach (NodePort port in ports.Values.ToList()) {
foreach (NodePort port in ports.Values.ToArray()) {
// If port still exists, check it it has been changed
NodePort staticPort;
if (staticPorts.TryGetValue(port.fieldName, out staticPort)) {
@ -84,7 +93,7 @@ namespace XNode {
foreach (NodePort listPort in dynamicListPorts) {
// At this point we know that ports here are dynamic list ports
// which have passed name/"backing port" checks, ergo we can proceed more safely.
string backingPortName = listPort.fieldName.Split(' ')[0];
string backingPortName = listPort.fieldName.Substring(0, listPort.fieldName.IndexOf(' '));
NodePort backingPort = staticPorts[backingPortName];
// Update port constraints. Creating a new port instead will break the editor, mandating the need for setters.
@ -147,6 +156,7 @@ namespace XNode {
// The following assemblies, and sub-assemblies (eg. UnityEngine.UI) are skipped
case "UnityEditor":
case "UnityEngine":
case "Unity":
case "System":
case "mscorlib":
case "Microsoft":
@ -195,8 +205,9 @@ namespace XNode {
if (inputAttrib != null && outputAttrib != null) Debug.LogError("Field " + fieldInfo[i].Name + " of type " + nodeType.FullName + " cannot be both input and output.");
else {
if (!portDataCache.ContainsKey(nodeType)) portDataCache.Add(nodeType, new List<NodePort>());
portDataCache[nodeType].Add(new NodePort(fieldInfo[i]));
if (!portDataCache.ContainsKey(nodeType)) portDataCache.Add(nodeType, new Dictionary<string, NodePort>());
NodePort port = new NodePort(fieldInfo[i]);
portDataCache[nodeType].Add(port.fieldName, port);
}
if (formerlySerializedAsAttribute != null) {
@ -210,30 +221,6 @@ namespace XNode {
}
[System.Serializable]
private class PortDataCache : Dictionary<System.Type, List<NodePort>>, ISerializationCallbackReceiver {
[SerializeField] private List<System.Type> keys = new List<System.Type>();
[SerializeField] private List<List<NodePort>> values = new List<List<NodePort>>();
// save the dictionary to lists
public void OnBeforeSerialize() {
keys.Clear();
values.Clear();
foreach (var pair in this) {
keys.Add(pair.Key);
values.Add(pair.Value);
}
}
// load dictionary from lists
public void OnAfterDeserialize() {
this.Clear();
if (keys.Count != values.Count)
throw new System.Exception(string.Format("there are {0} keys and {1} values after deserialization. Make sure that both key and value types are serializable."));
for (int i = 0; i < keys.Count; i++)
this.Add(keys[i], values[i]);
}
}
private class PortDataCache : Dictionary<System.Type, Dictionary<string, NodePort>> { }
}
}

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@ -47,8 +47,9 @@ namespace XNode {
return valueType;
}
set {
if (valueType == value) return;
valueType = value;
if (value != null) _typeQualifiedName = value.AssemblyQualifiedName;
if (value != null) _typeQualifiedName = NodeDataCache.GetTypeQualifiedName(value);
}
}
private Type valueType;