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https://github.com/Siccity/xNode.git
synced 2026-02-06 23:34:54 +08:00
Added inline UI for Node/Group renaming.
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@ -24,7 +24,6 @@ namespace XNodeEditor
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/// <summary> Fires every whenever a node was modified through the editor </summary>
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public static Action<Node> onUpdateNode;
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public static readonly Dictionary<NodePort, Vector2> portPositions = new Dictionary<NodePort, Vector2>();
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private Vector2 _lastClickPos;
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#if ODIN_INSPECTOR
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protected internal static bool inNodeEditor = false;
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@ -32,18 +31,6 @@ namespace XNodeEditor
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public virtual void OnHeaderGUI()
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{
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Event e = Event.current;
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if (e.type == EventType.MouseDown)
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{
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if ((_lastClickPos - e.mousePosition).sqrMagnitude <= 5 * 5 && e.clickCount > 1)
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{
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Debug.Log("Renaming time!");
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return;
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}
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_lastClickPos = e.mousePosition;
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}
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GUILayout.Label(target.name, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
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}
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@ -20,7 +20,8 @@ namespace XNodeEditor
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HoldNode,
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DragNode,
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HoldGrid,
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DragGrid
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DragGrid,
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Renaming
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}
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public static NodeActivity currentActivity = NodeActivity.Idle;
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public static bool isPanning { get; private set; }
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@ -32,6 +33,8 @@ namespace XNodeEditor
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public bool IsHoveringPort => hoveredPort != null;
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public bool IsHoveringNode => hoveredNode != null;
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public bool IsHoveringReroute => hoveredReroute.port != null;
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public bool IsSelectingRenamingObject =>
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currentActivity == NodeActivity.Renaming && IsHoveringNode && Selection.Contains(hoveredNode);
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/// <summary> Return the dragged port or null if not exist </summary>
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public NodePort DraggedOutputPort
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@ -135,6 +138,7 @@ namespace XNodeEditor
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else if (currentActivity == NodeActivity.HoldNode)
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{
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RecalculateDragOffsets(e);
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isDoubleClick = false;
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currentActivity = NodeActivity.DragNode;
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Repaint();
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}
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@ -277,8 +281,14 @@ namespace XNodeEditor
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}
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}
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}
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if (currentActivity == NodeActivity.Renaming)
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{
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currentActivity = NodeActivity.Idle;
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}
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}
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else if (IsHoveringNode && IsHoveringTitle(hoveredNode))
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else if (IsHoveringNode && IsHoveringTitle(hoveredNode) &&
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(currentActivity != NodeActivity.Renaming || !IsSelectingRenamingObject))
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{
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// If mousedown on node header, select or deselect
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if (!Selection.Contains(hoveredNode))
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@ -415,19 +425,30 @@ namespace XNodeEditor
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}
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// If click node header, select it.
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if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift))
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if ((currentActivity == NodeActivity.HoldNode || !IsSelectingRenamingObject) &&
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!(e.control || e.shift))
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{
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selectedReroutes.Clear();
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SelectNode(hoveredNode, false);
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// Double click to center node
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// Double click to rename node
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if (isDoubleClick)
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{
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Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode)
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? nodeSizes[hoveredNode] / 2
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: Vector2.zero;
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panOffset = -hoveredNode.position - nodeDimension;
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RenameSelectedNodeTextField();
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currentActivity = NodeActivity.Renaming;
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// Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode)
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// ? nodeSizes[hoveredNode] / 2
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// : Vector2.zero;
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// panOffset = -hoveredNode.position - nodeDimension;
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}
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else
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{
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currentActivity = NodeActivity.HoldNode;
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}
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}
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else if (currentActivity != NodeActivity.Renaming)
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{
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currentActivity = NodeActivity.Idle;
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}
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// If click reroute, select it.
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@ -438,7 +459,6 @@ namespace XNodeEditor
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}
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Repaint();
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currentActivity = NodeActivity.Idle;
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}
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else if (e.button == 1 || e.button == 2)
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{
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@ -483,6 +503,11 @@ namespace XNodeEditor
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graphEditor.AddContextMenuItems(menu);
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menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
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}
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if (currentActivity == NodeActivity.Renaming)
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{
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currentActivity = NodeActivity.Idle;
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}
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}
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isPanning = false;
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@ -604,6 +629,11 @@ namespace XNodeEditor
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break;
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}
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if (currentActivity != NodeActivity.Renaming && RenameTextField.IsActive)
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{
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RenameTextField.current.SaveAndClose();
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}
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}
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private void RecalculateDragOffsets(Event current)
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@ -686,6 +716,24 @@ namespace XNodeEditor
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}
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}
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public void RenameSelectedNodeTextField()
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{
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if (Selection.objects.Length == 1 && Selection.activeObject is Node)
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{
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Node node = Selection.activeObject as Node;
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Vector2 size;
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if (nodeSizes.TryGetValue(node, out size))
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{
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RenameTextField.Show(Selection.activeObject, size.x);
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}
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else
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{
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RenameTextField.Show(Selection.activeObject);
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}
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}
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}
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/// <summary> Draw this node on top of other nodes by placing it last in the graph.nodes list </summary>
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public void MoveNodeToTop(Node node)
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{
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@ -156,7 +156,7 @@ namespace XNodeEditor
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}
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else
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{
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graphEditor.AddContextMenuItems(contextMenu, hoveredPort.ValueType, NodePort.IO.Input);
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graphEditor.AddContextMenuItems(contextMenu, hoveredPort.ValueType);
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}
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}
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@ -681,7 +681,15 @@ namespace XNodeEditor
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EditorGUI.BeginChangeCheck();
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//Draw node contents
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nodeEditor.OnHeaderGUI();
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if (currentActivity == NodeActivity.Renaming && Selection.activeObject == node)
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{
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RenameTextField.current.DrawRenameTextField();
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}
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else
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{
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nodeEditor.OnHeaderGUI();
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}
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nodeEditor.OnBodyGUI();
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//If user changed a value, notify other scripts through onUpdateNode
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@ -25,7 +25,7 @@ namespace XNodeEditor
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public static GUIStyle OutputPort => new GUIStyle(EditorStyles.label) { alignment = TextAnchor.UpperRight };
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public class Styles
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{
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public GUIStyle inputPort, outputPort, nodeHeader, nodeBody, tooltip, nodeHighlight;
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public GUIStyle inputPort, outputPort, nodeHeader, nodeHeaderRename, nodeBody, tooltip, nodeHighlight;
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public Styles()
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{
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@ -49,6 +49,13 @@ namespace XNodeEditor
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nodeHeader.fontStyle = FontStyle.Bold;
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nodeHeader.normal.textColor = Color.white;
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nodeHeaderRename = new GUIStyle(GUI.skin.textField);
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nodeHeaderRename.alignment = TextAnchor.MiddleCenter;
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nodeHeaderRename.fontStyle = FontStyle.Bold;
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nodeHeaderRename.normal.textColor = Color.white;
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nodeHeaderRename.fixedHeight = 18;
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nodeHeaderRename.margin = new RectOffset(5, 5, 10, 8);
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nodeBody = new GUIStyle();
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nodeBody.normal.background = NodeEditorResources.nodeBody;
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nodeBody.border = new RectOffset(32, 32, 32, 32);
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@ -63,6 +70,20 @@ namespace XNodeEditor
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}
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}
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public static Texture2D GenerateSolidColorTexture(int width, int height, Color col)
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{
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var pix = new Color[width * height];
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for (int i = 0; i < pix.Length; ++i)
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{
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pix[i] = col;
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}
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Texture2D result = new Texture2D(width, height);
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result.SetPixels(pix);
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result.Apply();
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return result;
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}
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public static Texture2D GenerateGridTexture(Color line, Color bg)
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{
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Texture2D tex = new Texture2D(64, 64);
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98
Scripts/Editor/RenameTextField.cs
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98
Scripts/Editor/RenameTextField.cs
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@ -0,0 +1,98 @@
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using UnityEditor;
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using UnityEngine;
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using XNode;
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namespace XNodeEditor
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{
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/// <summary> Utility for renaming assets </summary>
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public class RenameTextField
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{
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private const string inputControlName = "nameInput";
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public static RenameTextField current { get; private set; }
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public static bool IsActive => current != null;
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public Object target;
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public string input;
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private bool firstFrame = true;
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/// <summary> Show a rename text field for an asset in the node header. Will trigger reimport of the asset on apply.
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public static RenameTextField Show(Object target, float width = 200)
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{
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RenameTextField textField = new RenameTextField();
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if (current != null)
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{
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current = null;
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}
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current = textField;
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textField.target = target;
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textField.input = target.name;
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return textField;
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}
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public void DrawRenameTextField()
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{
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GUI.SetNextControlName(inputControlName);
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input = GUILayout.TextField(input, NodeEditorResources.styles.nodeHeaderRename);
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EditorGUI.FocusTextInControl(inputControlName);
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if (firstFrame)
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{
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TextEditor textEditor =
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(TextEditor)GUIUtility.GetStateObject(typeof(TextEditor), GUIUtility.keyboardControl);
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textEditor.SelectAll();
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firstFrame = false;
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}
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Event e = Event.current;
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// If input is empty, revert name to default instead
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if (input == null || input.Trim() == "")
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{
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if (e.isKey && e.keyCode == KeyCode.Return)
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{
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SaveAndClose();
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}
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}
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// Rename asset to input text
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else
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{
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if (e.isKey && e.keyCode == KeyCode.Return)
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{
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SaveAndClose();
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}
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}
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if (e.isKey && e.keyCode == KeyCode.Escape)
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{
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Close();
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}
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}
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public void SaveAndClose()
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{
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target.name = input;
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NodeEditor.GetEditor((Node)target, NodeEditorWindow.current).OnRename();
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if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target)))
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{
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AssetDatabase.SetMainObject((target as Node).graph, AssetDatabase.GetAssetPath(target));
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AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
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}
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Close();
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target.TriggerOnValidate();
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}
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public void Close()
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{
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firstFrame = true;
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current = null;
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NodeEditorWindow.current.Repaint();
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if (NodeEditorWindow.currentActivity == NodeEditorWindow.NodeActivity.Renaming)
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{
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NodeEditorWindow.currentActivity = NodeEditorWindow.NodeActivity.Idle;
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}
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}
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}
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}
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3
Scripts/Editor/RenameTextField.cs.meta
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3
Scripts/Editor/RenameTextField.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: e19c9bf223d748e895841425ac714280
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timeCreated: 1696534896
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