mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-21 01:36:03 +08:00
144 lines
5.3 KiB
C#
144 lines
5.3 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace XNodeEditor
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{
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public static class NodeEditorResources
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{
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// Textures
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public static Texture2D dot => _dot != null ? _dot : _dot = Resources.Load<Texture2D>("xnode_dot");
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private static Texture2D _dot;
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public static Texture2D dotOuter =>
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_dotOuter != null ? _dotOuter : _dotOuter = Resources.Load<Texture2D>("xnode_dot_outer");
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private static Texture2D _dotOuter;
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public static Texture2D nodeBody =>
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_nodeBody != null ? _nodeBody : _nodeBody = Resources.Load<Texture2D>("xnode_node");
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private static Texture2D _nodeBody;
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public static Texture2D nodeHighlight => _nodeHighlight != null
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? _nodeHighlight
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: _nodeHighlight = Resources.Load<Texture2D>("xnode_node_highlight");
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private static Texture2D _nodeHighlight;
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// Styles
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public static Styles styles => _styles != null ? _styles : _styles = new Styles();
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public static Styles _styles;
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public static GUIStyle OutputPort => new GUIStyle(EditorStyles.label) { alignment = TextAnchor.UpperRight };
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public class Styles
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{
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public GUIStyle inputPort, outputPort, nodeHeader, nodeHeaderRename, nodeBody, tooltip, nodeHighlight;
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public Styles()
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{
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GUIStyle baseStyle = new GUIStyle("Label");
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baseStyle.fixedHeight = 18;
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inputPort = new GUIStyle(baseStyle);
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inputPort.alignment = TextAnchor.UpperLeft;
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inputPort.padding.left = 0;
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inputPort.active.background = dot;
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inputPort.normal.background = dotOuter;
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outputPort = new GUIStyle(baseStyle);
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outputPort.alignment = TextAnchor.UpperRight;
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outputPort.padding.right = 0;
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outputPort.active.background = dot;
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outputPort.normal.background = dotOuter;
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nodeHeader = new GUIStyle();
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nodeHeader.alignment = TextAnchor.MiddleCenter;
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nodeHeader.fontStyle = FontStyle.Bold;
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nodeHeader.normal.textColor = Color.white;
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nodeHeaderRename = new GUIStyle(GUI.skin.textField);
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nodeHeaderRename.alignment = TextAnchor.MiddleCenter;
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nodeHeaderRename.fontStyle = FontStyle.Bold;
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nodeHeaderRename.normal.textColor = Color.white;
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nodeHeaderRename.fixedHeight = 18;
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nodeHeaderRename.margin = new RectOffset(5, 5, 10, 8);
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nodeBody = new GUIStyle();
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nodeBody.normal.background = NodeEditorResources.nodeBody;
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nodeBody.border = new RectOffset(32, 32, 32, 32);
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nodeBody.padding = new RectOffset(16, 16, 4, 16);
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nodeHighlight = new GUIStyle();
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nodeHighlight.normal.background = NodeEditorResources.nodeHighlight;
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nodeHighlight.border = new RectOffset(32, 32, 32, 32);
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tooltip = new GUIStyle("helpBox");
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tooltip.alignment = TextAnchor.MiddleCenter;
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}
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}
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public static Texture2D GenerateSolidColorTexture(int width, int height, Color col)
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{
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var pix = new Color[width * height];
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for (int i = 0; i < pix.Length; ++i)
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{
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pix[i] = col;
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}
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Texture2D result = new Texture2D(width, height);
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result.SetPixels(pix);
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result.Apply();
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return result;
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}
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public static Texture2D GenerateGridTexture(Color line, Color bg)
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{
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Texture2D tex = new Texture2D(64, 64);
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var cols = new Color[64 * 64];
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for (int y = 0; y < 64; y++)
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{
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for (int x = 0; x < 64; x++)
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{
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Color col = bg;
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if (y % 16 == 0 || x % 16 == 0)
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{
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col = Color.Lerp(line, bg, 0.65f);
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}
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if (y == 63 || x == 63)
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{
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col = Color.Lerp(line, bg, 0.35f);
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}
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cols[y * 64 + x] = col;
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}
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}
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tex.SetPixels(cols);
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tex.wrapMode = TextureWrapMode.Repeat;
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tex.filterMode = FilterMode.Bilinear;
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tex.name = "Grid";
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tex.Apply();
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return tex;
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}
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public static Texture2D GenerateCrossTexture(Color line)
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{
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Texture2D tex = new Texture2D(64, 64);
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var cols = new Color[64 * 64];
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for (int y = 0; y < 64; y++)
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{
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for (int x = 0; x < 64; x++)
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{
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Color col = line;
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if (y != 31 && x != 31)
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{
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col.a = 0;
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}
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cols[y * 64 + x] = col;
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}
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}
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tex.SetPixels(cols);
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tex.wrapMode = TextureWrapMode.Clamp;
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tex.filterMode = FilterMode.Bilinear;
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tex.name = "Grid";
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tex.Apply();
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return tex;
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}
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}
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} |