mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-20 01:06:01 +08:00
parent
604365ce67
commit
6979333eb1
10
Scripts/Attributes.meta
Normal file
10
Scripts/Attributes.meta
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5644dfc7eed151045af664a9d4fd1906
|
||||
folderAsset: yes
|
||||
timeCreated: 1541633926
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
4
Scripts/Attributes/NodeEnum.cs
Normal file
4
Scripts/Attributes/NodeEnum.cs
Normal file
@ -0,0 +1,4 @@
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary> Draw enums correctly within nodes. Without it, enums show up at the wrong positions. </summary>
|
||||
public class NodeEnumAttribute : PropertyAttribute { }
|
||||
13
Scripts/Attributes/NodeEnum.cs.meta
Normal file
13
Scripts/Attributes/NodeEnum.cs.meta
Normal file
@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 10a8338f6c985854697b35459181af0a
|
||||
timeCreated: 1541633942
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
10
Scripts/Editor/Drawers.meta
Normal file
10
Scripts/Editor/Drawers.meta
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7adf21edfb51f514fa991d7556ecd0ef
|
||||
folderAsset: yes
|
||||
timeCreated: 1541971984
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
56
Scripts/Editor/Drawers/NodeEnumDrawer.cs
Normal file
56
Scripts/Editor/Drawers/NodeEnumDrawer.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using XNode;
|
||||
using XNodeEditor;
|
||||
|
||||
namespace XNodeEditor {
|
||||
[CustomPropertyDrawer(typeof(NodeEnumAttribute))]
|
||||
public class NodeEnumDrawer : PropertyDrawer {
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
|
||||
EditorGUI.BeginProperty(position, label, property);
|
||||
|
||||
// Throw error on wrong type
|
||||
if (property.propertyType != SerializedPropertyType.Enum) {
|
||||
throw new ArgumentException("Parameter selected must be of type System.Enum");
|
||||
}
|
||||
|
||||
// Add label
|
||||
position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
|
||||
|
||||
// Get current enum name
|
||||
string enumName = "";
|
||||
if (property.enumValueIndex >= 0 && property.enumValueIndex < property.enumDisplayNames.Length) enumName = property.enumDisplayNames[property.enumValueIndex];
|
||||
|
||||
// Display dropdown
|
||||
if (EditorGUI.DropdownButton(position, new GUIContent(enumName), FocusType.Passive)) {
|
||||
// Position is all wrong if we show the dropdown during the node draw phase.
|
||||
// Instead, add it to onLateGUI to display it later.
|
||||
NodeEditorWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property);
|
||||
}
|
||||
EditorGUI.EndProperty();
|
||||
}
|
||||
|
||||
private void ShowContextMenuAtMouse(SerializedProperty property) {
|
||||
// Initialize menu
|
||||
GenericMenu menu = new GenericMenu();
|
||||
|
||||
// Add all enum display names to menu
|
||||
for (int i = 0; i < property.enumDisplayNames.Length; i++) {
|
||||
int index = i;
|
||||
menu.AddItem(new GUIContent(property.enumDisplayNames[i]), false, () => SetEnum(property, index));
|
||||
}
|
||||
|
||||
// Display at cursor position
|
||||
Rect r = new Rect(Event.current.mousePosition, new Vector2(0, 0));
|
||||
menu.DropDown(r);
|
||||
}
|
||||
|
||||
private void SetEnum(SerializedProperty property, int index) {
|
||||
property.enumValueIndex = index;
|
||||
property.serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
13
Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta
Normal file
13
Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta
Normal file
@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 83db81f92abadca439507e25d517cabe
|
||||
timeCreated: 1541633798
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -11,6 +11,8 @@ namespace XNodeEditor {
|
||||
private List<UnityEngine.Object> selectionCache;
|
||||
private List<XNode.Node> culledNodes;
|
||||
private int topPadding { get { return isDocked() ? 19 : 22; } }
|
||||
/// <summary> Executed after all other window GUI. Useful if Zoom is ruining your day. Automatically resets after being run.</summary>
|
||||
public event Action onLateGUI;
|
||||
|
||||
private void OnGUI() {
|
||||
Event e = Event.current;
|
||||
@ -29,6 +31,12 @@ namespace XNodeEditor {
|
||||
DrawTooltip();
|
||||
graphEditor.OnGUI();
|
||||
|
||||
// Run and reset onLateGUI
|
||||
if (onLateGUI != null) {
|
||||
onLateGUI();
|
||||
onLateGUI = null;
|
||||
}
|
||||
|
||||
GUI.matrix = m;
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user