mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-20 01:06:01 +08:00
477 lines
23 KiB
C#
477 lines
23 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace XNodeEditor {
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/// <summary> Contains GUI methods </summary>
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public partial class NodeEditorWindow {
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public NodeGraphEditor graphEditor;
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private List<UnityEngine.Object> selectionCache;
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private List<XNode.Node> culledNodes;
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private int topPadding { get { return isDocked() ? 19 : 22; } }
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/// <summary> Executed after all other window GUI. Useful if Zoom is ruining your day. Automatically resets after being run.</summary>
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public event Action onLateGUI;
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private void OnGUI() {
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Event e = Event.current;
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Matrix4x4 m = GUI.matrix;
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if (graph == null) return;
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graphEditor = NodeGraphEditor.GetEditor(graph);
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graphEditor.position = position;
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Controls();
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DrawGrid(position, zoom, panOffset);
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DrawConnections();
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DrawDraggedConnection();
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DrawNodes();
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DrawSelectionBox();
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DrawTooltip();
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graphEditor.OnGUI();
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// Run and reset onLateGUI
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if (onLateGUI != null) {
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onLateGUI();
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onLateGUI = null;
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}
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GUI.matrix = m;
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}
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public static void BeginZoomed(Rect rect, float zoom, float topPadding) {
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GUI.EndClip();
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GUIUtility.ScaleAroundPivot(Vector2.one / zoom, rect.size * 0.5f);
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Vector4 padding = new Vector4(0, topPadding, 0, 0);
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padding *= zoom;
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GUI.BeginClip(new Rect(-((rect.width * zoom) - rect.width) * 0.5f, -(((rect.height * zoom) - rect.height) * 0.5f) + (topPadding * zoom),
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rect.width * zoom,
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rect.height * zoom));
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}
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public static void EndZoomed(Rect rect, float zoom, float topPadding) {
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GUIUtility.ScaleAroundPivot(Vector2.one * zoom, rect.size * 0.5f);
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Vector3 offset = new Vector3(
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(((rect.width * zoom) - rect.width) * 0.5f),
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(((rect.height * zoom) - rect.height) * 0.5f) + (-topPadding * zoom) + topPadding,
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0);
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GUI.matrix = Matrix4x4.TRS(offset, Quaternion.identity, Vector3.one);
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}
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public void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
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rect.position = Vector2.zero;
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Vector2 center = rect.size / 2f;
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Texture2D gridTex = graphEditor.GetGridTexture();
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Texture2D crossTex = graphEditor.GetSecondaryGridTexture();
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// Offset from origin in tile units
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float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
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float yOffset = ((center.y - rect.size.y) * zoom + panOffset.y) / gridTex.height;
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Vector2 tileOffset = new Vector2(xOffset, yOffset);
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// Amount of tiles
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float tileAmountX = Mathf.Round(rect.size.x * zoom) / gridTex.width;
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float tileAmountY = Mathf.Round(rect.size.y * zoom) / gridTex.height;
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Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY);
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// Draw tiled background
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GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
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GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f, 0.5f), tileAmount));
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}
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public void DrawSelectionBox() {
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if (currentActivity == NodeActivity.DragGrid) {
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Vector2 curPos = WindowToGridPosition(Event.current.mousePosition);
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Vector2 size = curPos - dragBoxStart;
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Rect r = new Rect(dragBoxStart, size);
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r.position = GridToWindowPosition(r.position);
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r.size /= zoom;
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Handles.DrawSolidRectangleWithOutline(r, new Color(0, 0, 0, 0.1f), new Color(1, 1, 1, 0.6f));
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}
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}
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public static bool DropdownButton(string name, float width) {
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return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
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}
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/// <summary> Show right-click context menu for hovered reroute </summary>
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void ShowRerouteContextMenu(RerouteReference reroute) {
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GenericMenu contextMenu = new GenericMenu();
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contextMenu.AddItem(new GUIContent("Remove"), false, () => reroute.RemovePoint());
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contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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}
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/// <summary> Show right-click context menu for hovered port </summary>
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void ShowPortContextMenu(XNode.NodePort hoveredPort) {
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GenericMenu contextMenu = new GenericMenu();
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contextMenu.AddItem(new GUIContent("Clear Connections"), false, () => hoveredPort.ClearConnections());
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contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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}
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/// <summary> Show right-click context menu for selected nodes </summary>
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public void ShowNodeContextMenu() {
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GenericMenu contextMenu = new GenericMenu();
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// If only one node is selected
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if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
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XNode.Node node = Selection.activeObject as XNode.Node;
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contextMenu.AddItem(new GUIContent("Move To Top"), false, () => MoveNodeToTop(node));
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contextMenu.AddItem(new GUIContent("Rename"), false, RenameSelectedNode);
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}
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contextMenu.AddItem(new GUIContent("Duplicate"), false, DublicateSelectedNodes);
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contextMenu.AddItem(new GUIContent("Remove"), false, RemoveSelectedNodes);
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// If only one node is selected
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if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
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XNode.Node node = Selection.activeObject as XNode.Node;
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AddCustomContextMenuItems(contextMenu, node);
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}
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contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
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}
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/// <summary> Show right-click context menu for current graph </summary>
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void ShowGraphContextMenu() {
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GenericMenu contextMenu = new GenericMenu();
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Vector2 pos = WindowToGridPosition(Event.current.mousePosition);
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for (int i = 0; i < nodeTypes.Length; i++) {
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Type type = nodeTypes[i];
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//Get node context menu path
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string path = graphEditor.GetNodeMenuName(type);
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if (string.IsNullOrEmpty(path)) continue;
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contextMenu.AddItem(new GUIContent(path), false, () => {
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CreateNode(type, pos);
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});
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}
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contextMenu.AddSeparator("");
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contextMenu.AddItem(new GUIContent("Preferences"), false, () => OpenPreferences());
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AddCustomContextMenuItems(contextMenu, graph);
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contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
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}
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void AddCustomContextMenuItems(GenericMenu contextMenu, object obj) {
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KeyValuePair<ContextMenu, System.Reflection.MethodInfo>[] items = GetContextMenuMethods(obj);
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if (items.Length != 0) {
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contextMenu.AddSeparator("");
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for (int i = 0; i < items.Length; i++) {
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KeyValuePair<ContextMenu, System.Reflection.MethodInfo> kvp = items[i];
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contextMenu.AddItem(new GUIContent(kvp.Key.menuItem), false, () => kvp.Value.Invoke(obj, null));
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}
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}
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}
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/// <summary> Draw a bezier from startpoint to endpoint, both in grid coordinates </summary>
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public void DrawConnection(Vector2 startPoint, Vector2 endPoint, Color col) {
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startPoint = GridToWindowPosition(startPoint);
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endPoint = GridToWindowPosition(endPoint);
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switch (NodeEditorPreferences.GetSettings().noodleType) {
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case NodeEditorPreferences.NoodleType.Curve:
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Vector2 startTangent = startPoint;
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if (startPoint.x < endPoint.x) startTangent.x = Mathf.LerpUnclamped(startPoint.x, endPoint.x, 0.7f);
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else startTangent.x = Mathf.LerpUnclamped(startPoint.x, endPoint.x, -0.7f);
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Vector2 endTangent = endPoint;
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if (startPoint.x > endPoint.x) endTangent.x = Mathf.LerpUnclamped(endPoint.x, startPoint.x, -0.7f);
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else endTangent.x = Mathf.LerpUnclamped(endPoint.x, startPoint.x, 0.7f);
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Handles.DrawBezier(startPoint, endPoint, startTangent, endTangent, col, null, 4);
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break;
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case NodeEditorPreferences.NoodleType.Line:
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Handles.color = col;
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Handles.DrawAAPolyLine(5, startPoint, endPoint);
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break;
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case NodeEditorPreferences.NoodleType.Angled:
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Handles.color = col;
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if (startPoint.x <= endPoint.x - (50 / zoom)) {
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float midpoint = (startPoint.x + endPoint.x) * 0.5f;
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Vector2 start_1 = startPoint;
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Vector2 end_1 = endPoint;
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start_1.x = midpoint;
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end_1.x = midpoint;
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Handles.DrawAAPolyLine(5, startPoint, start_1);
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Handles.DrawAAPolyLine(5, start_1, end_1);
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Handles.DrawAAPolyLine(5, end_1, endPoint);
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} else {
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float midpoint = (startPoint.y + endPoint.y) * 0.5f;
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Vector2 start_1 = startPoint;
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Vector2 end_1 = endPoint;
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start_1.x += 25 / zoom;
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end_1.x -= 25 / zoom;
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Vector2 start_2 = start_1;
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Vector2 end_2 = end_1;
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start_2.y = midpoint;
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end_2.y = midpoint;
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Handles.DrawAAPolyLine(5, startPoint, start_1);
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Handles.DrawAAPolyLine(5, start_1, start_2);
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Handles.DrawAAPolyLine(5, start_2, end_2);
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Handles.DrawAAPolyLine(5, end_2, end_1);
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Handles.DrawAAPolyLine(5, end_1, endPoint);
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}
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break;
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}
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}
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/// <summary> Draws all connections </summary>
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public void DrawConnections() {
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Vector2 mousePos = Event.current.mousePosition;
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List<RerouteReference> selection = preBoxSelectionReroute != null ? new List<RerouteReference>(preBoxSelectionReroute) : new List<RerouteReference>();
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hoveredReroute = new RerouteReference();
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Color col = GUI.color;
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foreach (XNode.Node node in graph.nodes) {
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//If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset.
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if (node == null) continue;
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// Draw full connections and output > reroute
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foreach (XNode.NodePort output in node.Outputs) {
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//Needs cleanup. Null checks are ugly
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Rect fromRect;
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if (!_portConnectionPoints.TryGetValue(output, out fromRect)) continue;
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Color connectionColor = graphEditor.GetTypeColor(output.ValueType);
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for (int k = 0; k < output.ConnectionCount; k++) {
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XNode.NodePort input = output.GetConnection(k);
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// Error handling
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if (input == null) continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return.
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if (!input.IsConnectedTo(output)) input.Connect(output);
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Rect toRect;
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if (!_portConnectionPoints.TryGetValue(input, out toRect)) continue;
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Vector2 from = fromRect.center;
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Vector2 to = Vector2.zero;
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List<Vector2> reroutePoints = output.GetReroutePoints(k);
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// Loop through reroute points and draw the path
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for (int i = 0; i < reroutePoints.Count; i++) {
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to = reroutePoints[i];
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DrawConnection(from, to, connectionColor);
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from = to;
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}
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to = toRect.center;
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DrawConnection(from, to, connectionColor);
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// Loop through reroute points again and draw the points
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for (int i = 0; i < reroutePoints.Count; i++) {
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RerouteReference rerouteRef = new RerouteReference(output, k, i);
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// Draw reroute point at position
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Rect rect = new Rect(reroutePoints[i], new Vector2(12, 12));
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rect.position = new Vector2(rect.position.x - 6, rect.position.y - 6);
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rect = GridToWindowRect(rect);
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// Draw selected reroute points with an outline
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if (selectedReroutes.Contains(rerouteRef)) {
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GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
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GUI.DrawTexture(rect, NodeEditorResources.dotOuter);
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}
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GUI.color = connectionColor;
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GUI.DrawTexture(rect, NodeEditorResources.dot);
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if (rect.Overlaps(selectionBox)) selection.Add(rerouteRef);
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if (rect.Contains(mousePos)) hoveredReroute = rerouteRef;
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}
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}
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}
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}
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GUI.color = col;
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if (Event.current.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) selectedReroutes = selection;
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}
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private void DrawNodes() {
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Event e = Event.current;
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if (e.type == EventType.Layout) {
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selectionCache = new List<UnityEngine.Object>(Selection.objects);
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}
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//Active node is hashed before and after node GUI to detect changes
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int nodeHash = 0;
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System.Reflection.MethodInfo onValidate = null;
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if (Selection.activeObject != null && Selection.activeObject is XNode.Node) {
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onValidate = Selection.activeObject.GetType().GetMethod("OnValidate");
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if (onValidate != null) nodeHash = Selection.activeObject.GetHashCode();
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}
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BeginZoomed(position, zoom, topPadding);
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Vector2 mousePos = Event.current.mousePosition;
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if (e.type != EventType.Layout) {
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hoveredNode = null;
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hoveredPort = null;
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}
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List<UnityEngine.Object> preSelection = preBoxSelection != null ? new List<UnityEngine.Object>(preBoxSelection) : new List<UnityEngine.Object>();
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// Selection box stuff
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Vector2 boxStartPos = GridToWindowPositionNoClipped(dragBoxStart);
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Vector2 boxSize = mousePos - boxStartPos;
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if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
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if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); }
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Rect selectionBox = new Rect(boxStartPos, boxSize);
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//Save guiColor so we can revert it
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Color guiColor = GUI.color;
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if (e.type == EventType.Layout) culledNodes = new List<XNode.Node>();
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for (int n = 0; n < graph.nodes.Count; n++) {
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// Skip null nodes. The user could be in the process of renaming scripts, so removing them at this point is not advisable.
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if (graph.nodes[n] == null) continue;
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if (n >= graph.nodes.Count) return;
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XNode.Node node = graph.nodes[n];
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// Culling
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if (e.type == EventType.Layout) {
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// Cull unselected nodes outside view
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if (!Selection.Contains(node) && ShouldBeCulled(node)) {
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culledNodes.Add(node);
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continue;
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}
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} else if (culledNodes.Contains(node)) continue;
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if (e.type == EventType.Repaint) {
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_portConnectionPoints = _portConnectionPoints.Where(x => x.Key.node != node).ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
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}
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NodeEditor nodeEditor = NodeEditor.GetEditor(node);
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NodeEditor.portPositions = new Dictionary<XNode.NodePort, Vector2>();
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//Get node position
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Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
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GUILayout.BeginArea(new Rect(nodePos, new Vector2(nodeEditor.GetWidth(), 4000)));
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bool selected = selectionCache.Contains(graph.nodes[n]);
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if (selected) {
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GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle());
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GUIStyle highlightStyle = new GUIStyle(NodeEditorResources.styles.nodeHighlight);
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highlightStyle.padding = style.padding;
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style.padding = new RectOffset();
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GUI.color = nodeEditor.GetTint();
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GUILayout.BeginVertical(style);
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GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
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GUILayout.BeginVertical(new GUIStyle(highlightStyle));
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} else {
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GUIStyle style = new GUIStyle(nodeEditor.GetBodyStyle());
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GUI.color = nodeEditor.GetTint();
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GUILayout.BeginVertical(style);
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}
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GUI.color = guiColor;
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EditorGUI.BeginChangeCheck();
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//Draw node contents
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nodeEditor.OnHeaderGUI();
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nodeEditor.OnBodyGUI();
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//If user changed a value, notify other scripts through onUpdateNode
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if (EditorGUI.EndChangeCheck()) {
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if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
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EditorUtility.SetDirty(node);
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nodeEditor.serializedObject.ApplyModifiedProperties();
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}
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GUILayout.EndVertical();
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//Cache data about the node for next frame
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if (e.type == EventType.Repaint) {
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Vector2 size = GUILayoutUtility.GetLastRect().size;
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if (nodeSizes.ContainsKey(node)) nodeSizes[node] = size;
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else nodeSizes.Add(node, size);
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foreach (var kvp in NodeEditor.portPositions) {
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Vector2 portHandlePos = kvp.Value;
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portHandlePos += node.position;
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Rect rect = new Rect(portHandlePos.x - 8, portHandlePos.y - 8, 16, 16);
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if (portConnectionPoints.ContainsKey(kvp.Key)) portConnectionPoints[kvp.Key] = rect;
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else portConnectionPoints.Add(kvp.Key, rect);
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}
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}
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if (selected) GUILayout.EndVertical();
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if (e.type != EventType.Layout) {
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//Check if we are hovering this node
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Vector2 nodeSize = GUILayoutUtility.GetLastRect().size;
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Rect windowRect = new Rect(nodePos, nodeSize);
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if (windowRect.Contains(mousePos)) hoveredNode = node;
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//If dragging a selection box, add nodes inside to selection
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if (currentActivity == NodeActivity.DragGrid) {
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if (windowRect.Overlaps(selectionBox)) preSelection.Add(node);
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}
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//Check if we are hovering any of this nodes ports
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//Check input ports
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foreach (XNode.NodePort input in node.Inputs) {
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//Check if port rect is available
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if (!portConnectionPoints.ContainsKey(input)) continue;
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Rect r = GridToWindowRectNoClipped(portConnectionPoints[input]);
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if (r.Contains(mousePos)) hoveredPort = input;
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}
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//Check all output ports
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foreach (XNode.NodePort output in node.Outputs) {
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//Check if port rect is available
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if (!portConnectionPoints.ContainsKey(output)) continue;
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Rect r = GridToWindowRectNoClipped(portConnectionPoints[output]);
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if (r.Contains(mousePos)) hoveredPort = output;
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}
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}
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GUILayout.EndArea();
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}
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if (e.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) Selection.objects = preSelection.ToArray();
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EndZoomed(position, zoom, topPadding);
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//If a change in hash is detected in the selected node, call OnValidate method.
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//This is done through reflection because OnValidate is only relevant in editor,
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//and thus, the code should not be included in build.
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if (nodeHash != 0) {
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if (onValidate != null && nodeHash != Selection.activeObject.GetHashCode()) onValidate.Invoke(Selection.activeObject, null);
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}
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}
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private bool ShouldBeCulled(XNode.Node node) {
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Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
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if (nodePos.x / _zoom > position.width) return true; // Right
|
|
else if (nodePos.y / _zoom > position.height) return true; // Bottom
|
|
else if (nodeSizes.ContainsKey(node)) {
|
|
Vector2 size = nodeSizes[node];
|
|
if (nodePos.x + size.x < 0) return true; // Left
|
|
else if (nodePos.y + size.y < 0) return true; // Top
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private void DrawTooltip() {
|
|
if (hoveredPort != null) {
|
|
Type type = hoveredPort.ValueType;
|
|
GUIContent content = new GUIContent();
|
|
content.text = type.PrettyName();
|
|
if (hoveredPort.IsOutput) {
|
|
object obj = hoveredPort.node.GetValue(hoveredPort);
|
|
content.text += " = " + (obj != null ? obj.ToString() : "null");
|
|
}
|
|
Vector2 size = NodeEditorResources.styles.tooltip.CalcSize(content);
|
|
Rect rect = new Rect(Event.current.mousePosition - (size), size);
|
|
EditorGUI.LabelField(rect, content, NodeEditorResources.styles.tooltip);
|
|
Repaint();
|
|
}
|
|
}
|
|
}
|
|
} |