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604365ce67
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6979333eb1
10
Scripts/Attributes.meta
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10
Scripts/Attributes.meta
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fileFormatVersion: 2
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guid: 5644dfc7eed151045af664a9d4fd1906
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folderAsset: yes
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timeCreated: 1541633926
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licenseType: Free
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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4
Scripts/Attributes/NodeEnum.cs
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4
Scripts/Attributes/NodeEnum.cs
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using UnityEngine;
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/// <summary> Draw enums correctly within nodes. Without it, enums show up at the wrong positions. </summary>
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public class NodeEnumAttribute : PropertyAttribute { }
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13
Scripts/Attributes/NodeEnum.cs.meta
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13
Scripts/Attributes/NodeEnum.cs.meta
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fileFormatVersion: 2
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guid: 10a8338f6c985854697b35459181af0a
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timeCreated: 1541633942
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licenseType: Free
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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10
Scripts/Editor/Drawers.meta
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10
Scripts/Editor/Drawers.meta
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fileFormatVersion: 2
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guid: 7adf21edfb51f514fa991d7556ecd0ef
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folderAsset: yes
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timeCreated: 1541971984
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licenseType: Free
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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56
Scripts/Editor/Drawers/NodeEnumDrawer.cs
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56
Scripts/Editor/Drawers/NodeEnumDrawer.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using XNode;
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using XNodeEditor;
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namespace XNodeEditor {
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[CustomPropertyDrawer(typeof(NodeEnumAttribute))]
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public class NodeEnumDrawer : PropertyDrawer {
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
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EditorGUI.BeginProperty(position, label, property);
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// Throw error on wrong type
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if (property.propertyType != SerializedPropertyType.Enum) {
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throw new ArgumentException("Parameter selected must be of type System.Enum");
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}
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// Add label
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position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
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// Get current enum name
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string enumName = "";
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if (property.enumValueIndex >= 0 && property.enumValueIndex < property.enumDisplayNames.Length) enumName = property.enumDisplayNames[property.enumValueIndex];
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// Display dropdown
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if (EditorGUI.DropdownButton(position, new GUIContent(enumName), FocusType.Passive)) {
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// Position is all wrong if we show the dropdown during the node draw phase.
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// Instead, add it to onLateGUI to display it later.
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NodeEditorWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property);
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}
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EditorGUI.EndProperty();
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}
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private void ShowContextMenuAtMouse(SerializedProperty property) {
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// Initialize menu
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GenericMenu menu = new GenericMenu();
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// Add all enum display names to menu
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for (int i = 0; i < property.enumDisplayNames.Length; i++) {
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int index = i;
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menu.AddItem(new GUIContent(property.enumDisplayNames[i]), false, () => SetEnum(property, index));
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}
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// Display at cursor position
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Rect r = new Rect(Event.current.mousePosition, new Vector2(0, 0));
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menu.DropDown(r);
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}
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private void SetEnum(SerializedProperty property, int index) {
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property.enumValueIndex = index;
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property.serializedObject.ApplyModifiedProperties();
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}
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}
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}
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13
Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta
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13
Scripts/Editor/Drawers/NodeEnumDrawer.cs.meta
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fileFormatVersion: 2
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||||||
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guid: 83db81f92abadca439507e25d517cabe
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timeCreated: 1541633798
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licenseType: Free
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -11,6 +11,8 @@ namespace XNodeEditor {
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private List<UnityEngine.Object> selectionCache;
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private List<UnityEngine.Object> selectionCache;
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private List<XNode.Node> culledNodes;
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private List<XNode.Node> culledNodes;
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private int topPadding { get { return isDocked() ? 19 : 22; } }
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private int topPadding { get { return isDocked() ? 19 : 22; } }
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/// <summary> Executed after all other window GUI. Useful if Zoom is ruining your day. Automatically resets after being run.</summary>
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public event Action onLateGUI;
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private void OnGUI() {
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private void OnGUI() {
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Event e = Event.current;
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Event e = Event.current;
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@ -29,6 +31,12 @@ namespace XNodeEditor {
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DrawTooltip();
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DrawTooltip();
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graphEditor.OnGUI();
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graphEditor.OnGUI();
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// Run and reset onLateGUI
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if (onLateGUI != null) {
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onLateGUI();
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onLateGUI = null;
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}
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GUI.matrix = m;
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GUI.matrix = m;
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}
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}
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