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switched order of remove function and destroy function.
target.RemoveNode was always getting a null value
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@ -94,8 +94,8 @@ namespace XNodeEditor {
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/// <summary> Safely remove a node and all its connections. </summary>
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public virtual void RemoveNode(XNode.Node node) {
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UnityEngine.Object.DestroyImmediate(node, true);
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target.RemoveNode(node);
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UnityEngine.Object.DestroyImmediate(node, true);
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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}
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