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https://github.com/Siccity/xNode.git
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feat: Add swapping state parameter to node connection and disconnection functions, may use it to detect how node connection/disconnection were made
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04343032e6
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6d1492b220
@ -250,12 +250,15 @@ namespace XNode {
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#endregion
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/// <summary> Called after a connection between two <see cref="NodePort"/>s is created </summary>
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/// <param name="from">Output</param> <param name="to">Input</param>
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public virtual void OnCreateConnection(NodePort from, NodePort to) { }
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/// <param name="from">Output</param>
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/// <param name="to">Input</param>
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/// <param name="swapping">Creating while swapping or not?</param>
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public virtual void OnCreateConnection(NodePort from, NodePort to, bool swapping) { }
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/// <summary> Called after a connection is removed from this port </summary>
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/// <param name="port">Output or Input</param>
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public virtual void OnRemoveConnection(NodePort port) { }
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/// <param name="swapping">Removing while swapping or not?</param>
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public virtual void OnRemoveConnection(NodePort port, bool swapping) { }
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/// <summary> Disconnect everything from this node </summary>
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public void ClearConnections() {
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@ -202,7 +202,8 @@ namespace XNode {
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/// <summary> Connect this <see cref="NodePort"/> to another </summary>
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/// <param name="port">The <see cref="NodePort"/> to connect to</param>
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public void Connect(NodePort port) {
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/// <param name="swapping">Creating while swapping or not?</param>
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public void Connect(NodePort port, bool swapping = false) {
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if (connections == null) connections = new List<PortConnection>();
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if (port == null) { Debug.LogWarning("Cannot connect to null port"); return; }
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if (port == this) { Debug.LogWarning("Cannot connect port to self."); return; }
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@ -212,13 +213,13 @@ namespace XNode {
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UnityEditor.Undo.RecordObject(node, "Connect Port");
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UnityEditor.Undo.RecordObject(port.node, "Connect Port");
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#endif
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if (port.connectionType == Node.ConnectionType.Override && port.ConnectionCount != 0) { port.ClearConnections(); }
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if (connectionType == Node.ConnectionType.Override && ConnectionCount != 0) { ClearConnections(); }
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if (port.connectionType == Node.ConnectionType.Override && port.ConnectionCount != 0) { port.ClearConnections(swapping); }
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if (connectionType == Node.ConnectionType.Override && ConnectionCount != 0) { ClearConnections(swapping); }
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connections.Add(new PortConnection(port));
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if (port.connections == null) port.connections = new List<PortConnection>();
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if (!port.IsConnectedTo(this)) port.connections.Add(new PortConnection(this));
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node.OnCreateConnection(this, port);
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port.node.OnCreateConnection(this, port);
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node.OnCreateConnection(this, port, swapping);
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port.node.OnCreateConnection(this, port, swapping);
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}
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public List<NodePort> GetConnections() {
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@ -284,7 +285,7 @@ namespace XNode {
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}
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/// <summary> Disconnect this port from another port </summary>
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public void Disconnect(NodePort port) {
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public void Disconnect(NodePort port, bool swapping = false) {
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// Remove this ports connection to the other
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for (int i = connections.Count - 1; i >= 0; i--) {
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if (connections[i].Port == port) {
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@ -297,16 +298,16 @@ namespace XNode {
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if (port.connections[i].Port == this) {
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port.connections.RemoveAt(i);
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// Trigger OnRemoveConnection from this side port
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port.node.OnRemoveConnection(port);
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port.node.OnRemoveConnection(port, swapping);
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}
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}
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}
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// Trigger OnRemoveConnection
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node.OnRemoveConnection(this);
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node.OnRemoveConnection(this, swapping);
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}
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/// <summary> Disconnect this port from another port </summary>
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public void Disconnect(int i) {
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public void Disconnect(int i, bool swapping = false) {
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// Remove the other ports connection to this port
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NodePort otherPort = connections[i].Port;
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if (otherPort != null) {
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@ -316,13 +317,13 @@ namespace XNode {
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connections.RemoveAt(i);
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// Trigger OnRemoveConnection
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node.OnRemoveConnection(this);
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if (otherPort != null) otherPort.node.OnRemoveConnection(otherPort);
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node.OnRemoveConnection(this, swapping);
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if (otherPort != null) otherPort.node.OnRemoveConnection(otherPort, swapping);
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}
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public void ClearConnections() {
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public void ClearConnections(bool swapping = false) {
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while (connections.Count > 0) {
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Disconnect(connections[0].Port);
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Disconnect(connections[0].Port, swapping);
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}
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}
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@ -347,16 +348,16 @@ namespace XNode {
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for (int i = 0; i < bConnectionCount; i++)
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targetPortConnections.Add(targetPort.connections[i].Port);
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ClearConnections();
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targetPort.ClearConnections();
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ClearConnections(true);
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targetPort.ClearConnections(true);
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// Add port connections to targetPort
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for (int i = 0; i < portConnections.Count; i++)
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targetPort.Connect(portConnections[i]);
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targetPort.Connect(portConnections[i], true);
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// Add target port connections to this one
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for (int i = 0; i < targetPortConnections.Count; i++)
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Connect(targetPortConnections[i]);
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Connect(targetPortConnections[i], true);
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}
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@ -380,7 +381,7 @@ namespace XNode {
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NodePort otherPort = connection.Port;
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Connect(otherPort);
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}
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ClearConnections();
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ClearConnections(false);
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}
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/// <summary> Swap connected nodes from the old list with nodes from the new list </summary>
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