mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-21 09:46:03 +08:00
Update README.md
This commit is contained in:
parent
432ce05bb5
commit
7072441030
16
README.md
16
README.md
@ -1,16 +1,16 @@
|
|||||||
[](https://discord.gg/qgPrHv4)
|
[](https://discord.gg/qgPrHv4)
|
||||||
[](https://github.com/Siccity/UnityNodeEditorCore/issues)
|
[](https://github.com/Siccity/xNode/issues)
|
||||||
[](https://raw.githubusercontent.com/Siccity/UnityNodeEditorCore/master/LICENSE.md)
|
[](https://raw.githubusercontent.com/Siccity/xNode/master/LICENSE.md)
|
||||||
[](https://github.com/Siccity/UnityNodeEditorCore/wiki)
|
[](https://github.com/Siccity/xNode/wiki)
|
||||||
|
|
||||||
### UnityNodeEditorCore
|
### xNode
|
||||||
Thinking of developing a node-based plugin? Then this is for you. You can download it as an archive and unpack to a new unity project, or connect it as git submodule.
|
Thinking of developing a node-based plugin? Then this is for you. You can download it as an archive and unpack to a new unity project, or connect it as git submodule.
|
||||||
|
|
||||||
With a minimal footprint, UNEC is ideal as a base for custom state machines, dialogue systems, decision makers etc.
|
With a minimal footprint, xNode is ideal as a base for custom state machines, dialogue systems, decision makers etc.
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
### Key features of UnityNodeEditorCore:
|
### Key features
|
||||||
* Lightweight in runtime
|
* Lightweight in runtime
|
||||||
* Very little boilerplate code
|
* Very little boilerplate code
|
||||||
* Strong separation of editor and runtime code
|
* Strong separation of editor and runtime code
|
||||||
@ -29,7 +29,7 @@ public class MathNode : Node {
|
|||||||
[Output] public float result;
|
[Output] public float result;
|
||||||
[Output] public float sum;
|
[Output] public float sum;
|
||||||
|
|
||||||
// UNEC will display this as an editable field - just like the normal inspector would
|
// The value of 'mathType' will be displayed on the node in an editable format, similar to the inspector
|
||||||
public MathType mathType = MathType.Add;
|
public MathType mathType = MathType.Add;
|
||||||
public enum MathType { Add, Subtract, Multiply, Divide}
|
public enum MathType { Add, Subtract, Multiply, Divide}
|
||||||
|
|
||||||
@ -55,7 +55,7 @@ public class MathNode : Node {
|
|||||||
```
|
```
|
||||||
|
|
||||||
Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support.
|
Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support.
|
||||||
Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/UnityNodeEditorCore/issues "Go to Issues") page.
|
Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/xNode/issues "Go to Issues") page.
|
||||||
|
|
||||||
Projects using UnityNodeEditorCore:
|
Projects using UnityNodeEditorCore:
|
||||||
* [Graphmesh](https://github.com/Siccity/Graphmesh "Go to github page")
|
* [Graphmesh](https://github.com/Siccity/Graphmesh "Go to github page")
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user