1
0
mirror of https://github.com/Siccity/xNode.git synced 2025-12-21 01:36:03 +08:00

Update README.md

This commit is contained in:
Thor Brigsted 2017-11-05 22:54:28 +01:00 committed by GitHub
parent 432ce05bb5
commit 7072441030
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -1,16 +1,16 @@
[![Discord](https://img.shields.io/discord/361769369404964864.svg)](https://discord.gg/qgPrHv4)
[![GitHub issues](https://img.shields.io/github/issues/Siccity/UnityNodeEditorCore.svg)](https://github.com/Siccity/UnityNodeEditorCore/issues)
[![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/Siccity/UnityNodeEditorCore/master/LICENSE.md)
[![GitHub Wiki](https://img.shields.io/badge/wiki-available-brightgreen.svg)](https://github.com/Siccity/UnityNodeEditorCore/wiki)
[![GitHub issues](https://img.shields.io/github/issues/Siccity/UnityNodeEditorCore.svg)](https://github.com/Siccity/xNode/issues)
[![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/Siccity/xNode/master/LICENSE.md)
[![GitHub Wiki](https://img.shields.io/badge/wiki-available-brightgreen.svg)](https://github.com/Siccity/xNode/wiki)
### UnityNodeEditorCore
### xNode
Thinking of developing a node-based plugin? Then this is for you. You can download it as an archive and unpack to a new unity project, or connect it as git submodule.
With a minimal footprint, UNEC is ideal as a base for custom state machines, dialogue systems, decision makers etc.
With a minimal footprint, xNode is ideal as a base for custom state machines, dialogue systems, decision makers etc.
![editor](https://user-images.githubusercontent.com/6402525/31379481-a9c15950-adae-11e7-91c4-387dd020261e.png)
### Key features of UnityNodeEditorCore:
### Key features
* Lightweight in runtime
* Very little boilerplate code
* Strong separation of editor and runtime code
@ -29,7 +29,7 @@ public class MathNode : Node {
[Output] public float result;
[Output] public float sum;
// UNEC will display this as an editable field - just like the normal inspector would
// The value of 'mathType' will be displayed on the node in an editable format, similar to the inspector
public MathType mathType = MathType.Add;
public enum MathType { Add, Subtract, Multiply, Divide}
@ -55,7 +55,7 @@ public class MathNode : Node {
```
Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support.
Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/UnityNodeEditorCore/issues "Go to Issues") page.
Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/xNode/issues "Go to Issues") page.
Projects using UnityNodeEditorCore:
* [Graphmesh](https://github.com/Siccity/Graphmesh "Go to github page")