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https://github.com/Siccity/xNode.git
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!W(Node Editor Widnow) exposed set Lock
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3761aa1361
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8454b1f1a6
@ -8,9 +8,9 @@ using Object = UnityEngine.Object;
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namespace XNodeEditor {
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[InitializeOnLoad]
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public partial class NodeEditorWindow : EditorWindow,IHasCustomMenu {
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public bool Lock { get; private set; }
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public bool Lock { get; set; }
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/// <summary>
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/// Magic method which Unity detects automatically.
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/// </summary>
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@ -18,7 +18,7 @@ namespace XNodeEditor {
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void ShowButton(Rect position) {
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Lock = GUI.Toggle(position, Lock, GUIContent.none, "IN LockButton");
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}
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public void AddItemsToMenu(GenericMenu menu)
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{
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menu.AddItem(new GUIContent("Lock"), Lock, () => {
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@ -46,7 +46,7 @@ namespace XNodeEditor {
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}
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}
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}
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public static NodeEditorWindow current;
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/// <summary> Stores node positions for all nodePorts. </summary>
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@ -121,10 +121,10 @@ namespace XNodeEditor {
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graphEditor.OnWindowFocus();
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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}
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dragThreshold = Math.Max(1f, Screen.width / 1000f);
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}
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void OnLostFocus() {
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if (graphEditor != null) graphEditor.OnWindowFocusLost();
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}
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@ -262,7 +262,7 @@ namespace XNodeEditor {
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w = EditorWindow.CreateInstance<NodeEditorWindow>();
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w.titleContent = new GUIContent("xNode");
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}
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w.Show(true);
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w.Focus();
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