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mirror of https://github.com/Siccity/xNode.git synced 2026-03-26 22:49:02 +08:00

!W(Node Editor Widnow) exposed set Lock

This commit is contained in:
Icarus 2020-08-03 01:15:18 +08:00
parent 3761aa1361
commit 8454b1f1a6

View File

@ -8,9 +8,9 @@ using Object = UnityEngine.Object;
namespace XNodeEditor { namespace XNodeEditor {
[InitializeOnLoad] [InitializeOnLoad]
public partial class NodeEditorWindow : EditorWindow,IHasCustomMenu { public partial class NodeEditorWindow : EditorWindow,IHasCustomMenu {
public bool Lock { get; private set; } public bool Lock { get; set; }
/// <summary> /// <summary>
/// Magic method which Unity detects automatically. /// Magic method which Unity detects automatically.
/// </summary> /// </summary>
@ -18,7 +18,7 @@ namespace XNodeEditor {
void ShowButton(Rect position) { void ShowButton(Rect position) {
Lock = GUI.Toggle(position, Lock, GUIContent.none, "IN LockButton"); Lock = GUI.Toggle(position, Lock, GUIContent.none, "IN LockButton");
} }
public void AddItemsToMenu(GenericMenu menu) public void AddItemsToMenu(GenericMenu menu)
{ {
menu.AddItem(new GUIContent("Lock"), Lock, () => { menu.AddItem(new GUIContent("Lock"), Lock, () => {
@ -46,7 +46,7 @@ namespace XNodeEditor {
} }
} }
} }
public static NodeEditorWindow current; public static NodeEditorWindow current;
/// <summary> Stores node positions for all nodePorts. </summary> /// <summary> Stores node positions for all nodePorts. </summary>
@ -121,10 +121,10 @@ namespace XNodeEditor {
graphEditor.OnWindowFocus(); graphEditor.OnWindowFocus();
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
} }
dragThreshold = Math.Max(1f, Screen.width / 1000f); dragThreshold = Math.Max(1f, Screen.width / 1000f);
} }
void OnLostFocus() { void OnLostFocus() {
if (graphEditor != null) graphEditor.OnWindowFocusLost(); if (graphEditor != null) graphEditor.OnWindowFocusLost();
} }
@ -262,7 +262,7 @@ namespace XNodeEditor {
w = EditorWindow.CreateInstance<NodeEditorWindow>(); w = EditorWindow.CreateInstance<NodeEditorWindow>();
w.titleContent = new GUIContent("xNode"); w.titleContent = new GUIContent("xNode");
} }
w.Show(true); w.Show(true);
w.Focus(); w.Focus();