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!W(Node Editor Widnow) exposed set Lock
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@ -9,7 +9,7 @@ namespace XNodeEditor {
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[InitializeOnLoad]
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public partial class NodeEditorWindow : EditorWindow,IHasCustomMenu {
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public bool Lock { get; private set; }
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public bool Lock { get; set; }
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/// <summary>
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/// Magic method which Unity detects automatically.
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